Hey there im looking to hire a 3d character artist for a new game for the Ouya, Its called Chronicles of lucas and it will be a cel shaded style game resembling wind waker. here is a rough sketch of the main character, If you are interested please send me an email at aburton.live@gmail.com with some examples of your work…
I've created my first two characters for a game project I decided to create this year. For my vision, I want to use 2D and 3D art to create a unique experience. I want to combine pixel or sprite art with 3D spaces. Any feedback is most welcome! This is my first attempt at creating concept art for game characters.…
Hello, I am currently working on this character for a personal project animation and was looking to get some feedback before moving on to some marvellous designer tutorials for the clothes. So I have retopo'd and UV's the character for texturing and animation. The Character is going to be a stylised baseball player who…
So i asked on a FB page before this, i was asking about how many polygons is the limit when one wants to model a character for current gen video games. someone gave me an answer of '40k tris'. im not sure if i can trust this though, (1) first of all, do people call it 'tris'? i thought most people just call it 'polygons'.…
I'm a character artist with 3+ years of experience and I specialize in creating real-time 3D characters. Currently, I am working as a remote freelancer, based out of St Louis, MO. My goal is to work on projects that challenge me artistically with a team of like-minded, passionate individuals. I am driven by a deep passion…
We're a small team of professional developers hard at work on a side project called Halfblade. It's a 3rd person action RPG with a lot of Souls and Last of Us influence. We believe games should suck you into their worlds and leave you strategizing hours after you stop playing, so we're creating a game with intense,…
I have been using ZBrush to sculpt a character for a University module, but I have a few questions about workflow. (I'm fairly new to ZBrush and character modelling in general). What would be the best order to do retopology, rigging and unwrapping in? And should the retopology of the clothes and body be done separately?…
Hi! For those of you who model characters, how open do you model your characters' eyes & mouths? Do any of you have a good reference/tips for a neutral face expression? I'm modeling a stylized/cartoony male. Thank you!
Hi, Im an aspiring junior character artist I would love some critique from the polycount community. Anybody else from Montreal willing to help out with some contacts to land a job interview :) http://jasonkibbe.wix.com/character-artist thanks Jason
Hi there ! I have created a high poly character that i would like to transform into game character. I am wondering what polycount should i create... maybe 10000 tris or more ? Let's say it would be for next gen game. I'm not working into game industry so please, excuse me if the question seems stupid. thank you