I have been using ZBrush to sculpt a character for a University module, but I have a few questions about workflow. (I'm fairly new to ZBrush and character modelling in general).
What would be the best order to do retopology, rigging and unwrapping in?
And should the retopology of the clothes and body be done separately?
Hopefully those questions made sense!
Thanks in advance
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This was really helpful