Project: Fistful of Frags - Source engine modification Our next update is meant to feature a 'badass' sawed off shotgun (already finished), sadly, we run out of 3DS Max animators at this moment. This is a requirement given our arms are rigged in Max. I'm not strictly looking for someone experienced in viewmodel guns (1st…
Hello, I'm Leif. I've been a professional 3D Artist for 3 years, 2 year and 4 months at Gameloft Montreal and 6 months freelance. I am available for full-time or freelance work remote or on-site in the San Francisco Bay Area. I can work in Maya or Max, have access to all of Adobe Creative Cloud, additionally I have…
I'll be in Seattle next weekend, the 11th-14th. It's sort of a tradition of mine to come up there around this time every year for the big juggling festival. I'm not sure if any of you have any interested in juggling, but I can honestly say it's worth the price of admission to see Peter Irish's act. The guy can juggle three…
Hi - this might be a bit of a long shot. I'm looking to get in contact with Mike and Bill Jukes, aka Brothers Grim. They made a bunch of awesome models for Quake 3 (amongst other things), and I am looking for their consent to repackage a particular set of work they did, but don't want to proceed without permission. Their…
Thanks guys, some good crits. I've still got a lot to do but most of this seems like solid advice no matter how I handle the rest. As for the piece itself, unfortunately I've started to get hate mail about it. I'm not sure what that says, but I feel uncomfortable working on a piece that I have questions about putting in my…
Hey man ! I really like the visual style of the game, but the control are kind of off putting. I presume you're using Unity, and the physx library for control by using forces. When your speed increases, your force should be inversely proportional to the magnitude of the forward vector so you don't rotate as easily. (No…
Make sure gloss and spec are set to 1 when you've got a gloss/spec map loaded. I think they default to rather low values, which means your mask is only controlling a small range. This is fixed in the latest build (when you load a map it snaps to 1 now). Dark and light values in the gloss/spec maps should have a very…
Scythe, Thanks for your compliment. It's a pleasure for me too! Unitzer, Thanks for your interest! The GDC session probably would be archived in the GDC vault. For normal editing, SI2010 should have enough tools to get you going. GATOR is your friend. If the tool you are talking about is User Normal Translator, it was made…
thanks Klaudio2U, ill try some of those. to add one note. im basically looking for the geopoly in max equivalent. i dont just want circles, but if i have a 4 sided un-even quad (rectangle) it will make it a perfect square. for many of the smaller/parts bolt holes you only need 4 sides with smoothing. would be a waste to go…
You told me in a pm that you made a simplified version of what you were working on. That may be true.. but so far this seems still wayy too complex of a project to tackle. Honestly step back and throw alot of the story and stuff in the backburner and concentrate on.. a prop that would go in this city.. or just one single…