They make high end CPUs largely because manufacturing silicon chips of this complexity and density isn't reliable enough. If a quad core CPU rolls off the production line with a dead core or two it's sold as a dual. If the cache has a defect, that area is disabled and it's sold as a lower end CPU. If it just doesn't run…
Hello everyone! My name is Allan Politano and I'm a 3D Environment Artist currently working on the game BloodLoop. I've started my career as a prop artist but the last 3 years I've been focused on improving my environment art skills. You can see my portfolio here: https://www.artstation.com/allanpolitano Please reach me…
So I bought this book because I heard a lot of good things about it. To tell you the truth, the example steps taken are incomplete with missing information and is filled vague steps that are left for interpretation. I'll post the one Amazon book review that really struck a chord with me: "In contrast to the glowing reviews…
i distinctly remember playing one of those in 1998 more srsly gaussian splatting and nerfs are actually a pretty interesting model for representing complex volumetrics like fur and foliage they absolutely don't hold up for solids - zoom in on the demos posted to see evidence - and my understanding at this point is that…
I can say working in the Movie/TV industry it can vary in discipline. With TV I found you hafta be more versatile. I did mostly modeling and texturing characters, but also did hardbody surfaces on the side, and rendering out some shots. The current VFX studio i'm at is very discipline specific. You have modeling and…
Hi Jerc , I think I did a lot of things wrong, mainly watching the video for GDC 2014 so late and realizing all my mistakes when there is no time left :( , any way, so I have not used SD or SP till this stage at all, I know it sounds wired in an allegorithmic contest but any way, it was all a mistake to realize that great…
top down perspective is already the most optimal thing you could do because you can soley rely on view frustum culling and dont need any precalculated vising or portals/antiportals ! you guys are on the righ track there ! you should use as few small textures/materials/shaders as possible. pretty much everything static in…
so im a bit stuck on the reflections issue and could use some help. can someone please explain to me how i can have reflections not affect certains areas (like u would paint up a spec map w/ black and white) then have it still react to the rest of the model as if it were set to env maping? I dont want any reflections on…
Greetings, Recently I started work on a personal project, code named Elemental Battlestorm, I hope to see modeled in 3D. In the mean time I've been working on several post-it and notebook sketches. I'm currently at the point where I am pumping out some value washes for my pieces, possibly coloring them in the end. So here…
Hey there, I'm looking for help with a handful of ships and environments for a shooter/platformer called Tungsten: Armored Outlaw. The work is for high resolution assets that I'll use a custom process on my end to convert to projection-mapped low res game assets. The style is heavily reminiscent of 20th century naval ships…