http://www.daconference.com Free tickets but please only book if you can make it. The Digital Art Conference “DAConference” was set up by digital artists for digital artists and helps share the core skills and knowledge and bring like minded people together. Zbrush Character Artist from MPC will be kicking of DaConference…
just thought to share this with you guys since this has some relevance for the community (i think). AMD's Richard Hubby spoke at the PDXLAN on current tech and on DX-12, Mantle and Freesync. Core points - Freesync Monitors: avaible (hopefully) december or january. One model already avaible that will patch Freesync in…
Hey guys! This is my first post on this forum but I'm trying to become more involved in 3D communities so I can keep growing. Most things I've seen here look incredible so I feel a bit out of my element. I'm mostly a composer and music theorist but I've really started diving into motionography. I'd love to hear any…
"Ralph's ambition is to one day become a politician" http://www.money.co.uk/article/1000390-13-year-old-steals-dads-credit-card-to-buy-hookers.htm?article=true
Hello I don't normally share my notes from lecturers but this guy really inspired me so i thought I would share my notes with you. Alex Negrea http://alexnegrea.blogspot.co.uk http://www.youtube.com/watch?feature=player_embedded&v=RRD-CC2DaOE# Over the last four years Alex Negrea has taught himself to become a fantastic…
TL;DR: Make a lowpoly (under 200 ▲) arm before the 12th, and win Portal 2: the final hours. [excuse me if this is in the wrong place - I know there's the LPC forum but AFAIK that's only for official polycount challenges. you can move this if necessary] Before I went on vacation I challenged people in the lowpoly thread to…
The recent thread asking how to maintain texel density got me thinking, as many of the answers were needlessly complex or the opposite, i.e. just eyeball it. There is actually a fairly accurate and artist friendly way to match a specified texel density, so I thought I would take the time to explain the method as well as…
[Progress Update: Graxus the Monk -Base Retopology done] So far its been 2 weeks and 5 days since I began this character (who's counting..) -well me I guess lol So my latest progress on Graxus the monk has been learning how to do re-topology! It was a lot more difficult than I thought and took some time to figure it out.…
Because there was a lack of tutorials showing how to properly export skeletons and animations from Blender and importing to UE4, I made one myself and posted in on YouTube. I suspect all of you would like to skip to 8m where the exporting starts. Before that I show how to export from MakeHuman, importing in Blender and me…
Time extension! A few of you have brought up that 8 weeks will be really tight for you to complete your entry for this contest, and we’d hate to see artists not enter under fear of not finishing due to a lack of time. So, rather than extend the timeline towards the end of the contest we’ve decided to extend the contest…