Hi! Could create the wings from cards for a more realistic/detailed look. Skin such geometry by transferring weights from a proxy mesh. When choosing retopoing the wings as a whole, I would make sure the highpoly shape is somewhat compact/well defined. Would make for a more simple look, ok when it has some distance to the…
hi all, i just tried a modeling technique where you put supporting edges into your lowpoly, to apply one smoothinggroup afterwards..(not optimized the mesh afterwards though) then i applied tileable stone textures on them. but i'm not really statisfied..lighting is crap without shadows. @ topic: most of the time you will…
Looking Good!!! There is one more Leone Western you should look at. "Once Upon a Time in the West." The opening scene is a Masterclass. If you've got a sec. I've posted a rough/partial block-out for one of the areas of my Western project here on Polycount. (Every journey starts with a first step.) :)
Update: Just about finished texturing the main base of the shuttle! I still need to fix up some normal issues and detail. Still have a lot to do. I also created some materials specifically for the shuttle texture base. Also, just for practice I plan on rigging this thing before I start my Ue5 scenes.