Bardler: I am trying to focus on props and environments but I spent a long time on the character stuff before making the switch like 2 months ago. When it comes down to what kind of job, I am just looking to be an artist at a professional studio. I don't mind doing props, environments, or characters since I enjoy it all…
@BlvdNights: Thanks! Yeah, I decided to make it more my own and take some artistic liberties. :) I could really use some help or advice on the lighting and presentation, seeing as I'm getting pretty close to a presentable result I think. Another thing I've been thinking about is props. Should I have props i the scene? And…
I actually care about the whole credits thing. I sit at the end of movies and read the credits, I always look through the credits in my games manuals. I've also been incorrectly credited on my first title. I was an environment artists but was listed as a prop artist, I only built 2 props (there were well over 200 props)…
A lot of experienced contractors will handle billing something like this: Figure out hourly rate. For example, say $60/hour. (could be lower or higher). Next, estimate time that it will take to make the object in question. (You should really know what you are doing here.) At a glance, I'd say those simple props would take…
https://www.artstation.com/artwork/elvdxb Hey y'all! My latest prop, a quick study in wood. A small prop project for a change! Sculpted in Zbrush, textured in Marmoset. Done under the tutelage of the great one https://www.artstation.com/nimlot
Hey guys! Asume you texture a character (Body + Props) and have a limit by one 4K texture set. This is a 4K-Texture-Set : is that correct, can i layout it that way? So asume i want to give "Body" and "Props" the same "Texture-resolution" Body: 2K-Set Props: 2K-Set Like this: arent there 2x2K's unused?? Am i wrong here?…
Hey guys! I am currently working on my portfolio which can be found here. I aspire to be a prop artist, but I also like vehicles and weapons (can be those considered as props?). My question here is: What else does my portfolio need to prove that I can be a good prop artist? I am thinking about making some…
Hello there, loong time! :) Thanks for the kind words @Djanki . We've been extremely busy with a new project we started working for, but have gathered some time to slowly (but surely) get the scene near the finish line.. - We got to work on the kitchen, and finish all the props there - Also we added remaining street props…
Fill a box filled with various props: - Decks of cards - An assortment of dice (assortment of sides) - An assortment of tokens (Black White) - Tops - Pencils - Hex Tiles - Fake Monopoly Money - Etc (Add a LOT more assortment) With your box full of 'props' randomly grab a few from the box. Instructions: Design a game with…
Some environment artists do a general blockout and then get straight to nailing the lighting. This is what I learned myself to be a good process based on my (small yet) experience in the matter. After the lighting is done, you can do polish passes on the blockout, start working on some base tiling materials, and so on…