I thought it was finally time to upload my work in progress on the shield! I'm having fun with this prop challenge. Since the model itself is relatively simple I'm going to be focusing on my texturing, so I've tried to get a variety of materials in to my model. I'm following the concept loosely and adding references that…
Hello community! I am a student working in game design focusing on 3D Modeling. We were tasked with designing and modeling our own magic staff. The instructions were to create a staff of any nature (I chose an ocean theme) that had to contain a gem of some sort. The polycount for the project was 7k polys. I want to better…
Well, you are certainly dedicated. You have bitten off quite a bit of work! I've always liked that Destiny concept as well, cool to see somebody making it :) I see that you have flip flopped around with the lighting a little bit. I actually really liked this one: The contrast between the orange and the teal sky was really…
I am not experienced in programming or blueprint, I know just very basic stuff. I was following a tutorial for a vehicle, but I wanted to do some extra stuff. Like making the vehicle tilt on the side as it turns. Like in this image, the vehicle tilts on the Y axis not just turning. The tutorial made the vehicle tilt…
Looking for someone who can do bases like these: Apply only if you have similar works from before and you do this quality. Message on Discord: "metavoros"
@Talon - I know what you mean, and I feel like the number of projects I want to work on at the moment are in direct response to what I'm (not) doing at work. Now I'm at a point of just getting myself to pick one and roll with it, and am finding that I'm hesitant and can't really put my finger on the reason. @haikai -…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
That uv projection exists in 3d max since v5 and one version it worked , next didn't then again sort of working but with tricks because half of uv vertexes fly away . I stopped to bother years ago and do it in Blender where it works just fine all the time. Nice to know it seems like working again now . Why wouldn't they…
It looks like you have some nice 3D fundamentals - I think you have what it takes to get into the industry as a character artist. Your best focus right now based on your portfolio is life drawing and studying anatomy - dive into that headfirst. If you don't really draw, then sculpt the human form from photo reference, and…