Thank you so much! Really appreciate it! I will get back to the car but would like to show you construction of racetrack #1 for now. There still is a lot of work to do but we got rid of the dynamic blue sky and added a nice HDRI skydome that added a lot of atmosphere already. I started drawing a track layout with…
being stucking with this problem for a while now, tried many ways googled from net but non of them worked. I did it step by step but the result is still the same... feel very frustrated. What I did to my uv map, I used mirror for all parts of the body except body and head. It shouldn't be a problem right? I seen many ppl…
Well, although i am not as good in anatomy as some other people here, i will try and help you out. First things first, there is no clavicle, a very important landmark that should be strongly defined(the only reason that is not shown in your concept art is because of the girl's hand). b)The thoracic arch is not strongly…
Hey all my best friend is getting married in June an I'm in charge of setting up the bachelor party. He is really in to games (I mean almost to the brink of insanity into games). So I would love to take him to some big gaming event/expo/ect. in the next few months. I'm looking for anything LAN parties... anything. Any…
hello everyone, this is my first Full Character. I used MayaLT, 3DCoat and Substance Bundle everything on Steam. the textures and the rigg is not finished. this is the first time i rigged a character, are the controlls ok? need some critique to get better and better. :o ) sorry my english is bad!
The VFX character pipeline is a lot more intensive than the game character pipeline. For the type of high-quality character you're talking about, involving close-ups, there would be a much bigger team and more steps. Although real-time tech has come a very long way in recent years there is still a big jump to VFX/Film…
DanielR17 That's good to hear, I made the scene a bit brighter just to increase the value range. The Lone Penguin Made a big lighting pass, I still think it needs a bit of work, but I think it's got a lot more of a direction now. Thanks for all the feedback so far everyone, it's a huge help. Here's another update, replaced…
Is there anyone willing to help me out with my thesis project? I'm having no luck setting up a rig for my character and I'm running out of time to get this project done. If you agree to this you'll be willing to set up a rig to be used in Modo for an animation. The character you'll be rigging is a simple biped, along the…
Thanks bbob :) Yea, the guy who skinned/rigged the characters made the gun a bit too big (in ref to the non-textured gun img). I sized it down a lot for the final renders, that was the best I could do with the placement of the hands -_-;
@HonkyPunch - Thanks man, I'm glad you're digging them. Small update, just worked out the "derez" stuff. Hopefully I'll have her on the rig tomorrow and posed up and then I can wrap up the texture and get on the environment.