I'm a hardcore co-op guy. Always have always will. I frequently go to www.co-optimus.com and I highly reccomend that for looking into more games to play. i keep a list in Google Docs that my co-op friends can edit. usually i'll get info off of co-optimus and put it into that sheet. But sadly most of those games are not…
greentooth I've seen a lot of Greentooth in other games. I want to see Greentooth's native realm. edit: I use: -Magicavoxel - hard surface, blocks -GDevelop - game engine and pixel editor (Piskl) -SculptGL -soft surface web based bare bones sculpting with fast brushes and retopo) -Blender - precision surface (rarely…
It's best to put enough polys in to a character so that it does not look low poly/chunky. why make extra polys where they are not needed? I mean a mesh that has 60,000 tris is not going to look a lot different if it is has 100,000 tris , unless there some particular details that would need to look extra smooth or if he has…
A 600x600 famous photo from Nasa of the Earth. When editing, it fits the width of the post: But after posting, it's scaled small and the incorrect aspect ratio:
Aside from the obvious that borderlands this one of the most amazing, well put together games ( with a few negatives) of all time, gearbox has done a few things that to me are genius. No cloth you say? I dont know if this is a widely used technique or what but Ive never noticed this before. Instead of using actual cloth…
JOIN THE MILITIA! <font color="orange">|Background Story|</font> Reign of Militias takes place in a dark future not to far from today. The worlds economies have collapsed. A nuclear disaster in Antarctica has caused the western ice sheet to break off and fall into the ocean. The resulting displacement of the worlds…
The primary performance considerations with VR are... - you're drawing everything at least twice - you're drawing it at quite a high resolution (at least twice) - you can't afford to have an inconsistent framerate because it'll make the user vomit. - any flickery/stuttery artefacts are a lot more obvious. On something like…
To clarify - I meant inpainting, not generating from scratch. As in get generation from photoshop (kind of what you want, but poor quality) and then run THAT through other NN of your choice or maybe PS again. Idea is for NN to remake existing guiding image with higher details, quality, resolution. With SD you can use…
Internal Playtesting Begins I think it goes without saying that Indie Game Development is hard grueling work, it’s certainly not for everyone. Every aspect has to be planned out and hand crafted to ensure for consistency, But in the end when it all comes together is when It all really starts to shine, the level of…
A little while back I posed a question to my artist friends on facebook regarding the color of shadows in general. I was wondering if you would care to comment briefly on the question and some of the answers provided. If not, perhaps at least the conversation will be amusing :) Conversation went as follows: Me - Quick…