Hey all.. some of you may have noticed me lurking around or commenting on your fine pieces of art. This time i'd like to share something that i'm working on. This is going to be a low poly set piece, based of the white tiger bridge concept from the new wow expansion mists of pandaria. I thought that it would be a good…
Issues with Bridge are best resolved on our Live Support group on Facebook. We can bring our Bridge developer directly in touch with you to get this fixed up. It's significantly harder to do this on Polycount. Would you gentlemen be able to join us there?
Hello! I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps: 1. Create a new scene in Maya. Select Redshift Renderer.…
Hello, my name is Peyton Thomas. I am an aspiring 3D artist who lives in Austin, Texas. In this post, I will be talking about how I constructed the bridge environment I constructed, and the techniques I used to build it. Star Trek is my favorite franchise, and it’s the reason I wanted to go into 3D art to begin with. It…
DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…
Hi folks! I posted here a few months back and got a lot of great responses--unfortunately, the artist we hired has had to step back due to family issues, so we're looking for someone to pick up where he left off. Our studio is currently developing a fantasy strategy RPG in Unity. The game is 2.5D, utilizing 2D character…
Hi, this is my very first time posting to a forum for critique. Please be gentle :-) I modeled from a picture without any real goal but to pass this one class I was in. It was a success, but now I really want to step up in my game, but I need input from other people. Please let me know your thoughts! Thanks! Here is the…
University project, all asset under 2k tri, low poly only, there are 105 unique objects. Everything made by me except the grass, which is base eu4, all particles including water are from various ue4 demo's that I edited to fit the level. Any crits thanks? Artstation link - https://www.artstation.com/artwork/Xz3Lw
Couple more things. You don't need the commit command unless you script uses EditPolyMod.PopUpDialog to bring up a caddie. Unlike Editable Poly the EPoly modifier lets you bridge adjacent edges. So you can simplify case 2 of Edit_Poly to just always bridge.