Thanks for the support :) I try to do things one-at-a-time, but I'm not too strict with myself. E.g. first thing I'll do in a re-light is find something emissive or a window to be the dominant source for the room/area. Get that roughly lit and then if I find some materials don't work well with it because they could be…
Greetings one and all. I would like to take this opportunity to introduce our game and what we are about. Name: Exile Online Genre: Cyberpunk Dystopian MMO Estimated Launch: TBA Voice comms details: Teamspeak 3 (server eurots7.gameservers.com:9129) No password required Website: http://exile-online.com/ Facebook:…
Hello people! I haven't posted in a while and I would really appreciate some feedback right about now. Here's the idea. We were given a concept from an established concept artist (in my case Chris Ayers - check him out he is amazing - http://www.chrisayersdesign.com/ - he is letting us use his concepts) and we have to…
The objective of this project is to seriously improve my photorealistic skills. As of now i've only touched the modeling and texturing part, meaning that all that comes with post-production is yet to be seen (but if you have any suggestion it would be greatly appreciated.) Needless to say the scene should ideally reach a…
@Indi2410 Get Maya Indie. Its $300 a year (far more affordable than the other options) and shouldn't be too hard to set aside that much money for it if your not financially pressed. That eliminates potential problems with trying to get your hands on the program through 'other means'. About learning Maya, I get where your…
Starting January 20th, 2014 this contest will be a 4 week affair where artists will be tasked with creating a single mini-putt hole (and a custom golf ball if you'd like!) using Havok's Project Anarchy tools. That's right! Not only will you be creating game art, but you will be designing your own mini-golf level and put it…
Hello so here's my issue, I followed the Flipped Normals tutorial here (https://www.youtube.com/watch?v=-ThBTEc8L_M&t=1207s) I imported my 4k displacement map from Zbrush into Maya and when I attempt to render, no details show up (see 4th image to see Zbrush details) I saw people online say mess around with the Scalar Zero…
I can personally see that this might work, if they put up some set rules for how the rating could happen. An obviously one would be if you team kill a teammate once, you could get a light downrate, however if you do it more then once, the bad rating will increase more and more (1*2=2*2=4*2=8*2 ect). And this is not just a…
I've been bashing my head against the wall trying to figure out what it is that I'm doing wrong. I'm trying to bake out some AO for a lo-poly character and I always get a faceted result, like I have all my edges set to hard edges (no smoothing groups). I've done this a tonne of times in the past with far less dense mesh…
I was going to do an updated fly-thru video but since changing certain settings, I am having some situations where things get really dark during parts of the fly-thru and u can't see what i'm trying to show. it's the exposure settings and i'm sure you can control that stuff in matinee but i do not have the opportunity to…