Texture sheets would be pro to look at, sometimes for student work as well I'd like to see the breakdown and process of how they created the whole thing. Overall the reel can be trimmed all the way down to roughly half and just even showing some beauty shots with wire frames would do the trick. How did you light the second…
The trick is to make it seem intentional then, isn't it? To maybe add a trim where these two un-aligned materials meet, something to distinguish intentional from unintentional. So my point could be put this way: go to the other extreme. Instead of making everything more perfect than it really is, make it slightly more…
Texel density is the ultimate determination of how crisp and detailed an asset looks. If you spend 4k with poorly UV'd model thats bad. If you can find technical ways to get the detail via detail maps, shared UV space, trim sheets or tiling textures, RGBA Masks, Vertex Painting etc etc etc you show more technical skill and…
Hello everyone, I was given an order to make a detailed gaming version of the MID POLY of this model for UE5. I work in Blender, I know how to work with unique textures. I know about mid poly and custom normals. But I haven't had any experience working with large assets yet. Please tell me which approach is most suitable…
The circle part could be decal, but using decal trim textures instead of one giant one, similar to Star Citizen decal technique you can read about here: https://polycount.com/discussion/155894/decal-technique-from-star-citizen You can also consider since this is such a massive object modeling a bit more geo into it to…
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
So these are the characters and environment I did for the game Circ du Slay at USC's Gamepipe Labs. The game also uses a wireless glove input device I built. We're updating our games website now that production is done, but more info will be there if anyone's interested. We also had a team of artists making props (you can…
My very first game-ready environment! I was introduced to a lot of new concepts during the process of this one, like foliage and trim sheets. Some made more sense to me than others. This is based off a piece of Psychonauts 2 concept art! I found it while watching a video from Double Fine's YouTube channel. Check it out…
Hello i have a little problem, and I don't know how to handle this. I have trim sheet with decals witch i use to make decals meshes and put them in front of my model. Everything is perfect until i put decal on decal. My decals show only alfa cut with basic color without normal map and parallax. There is any solution to…
I'm trying to sculpt a plane head in Zbrush and I'm making pretty good progress for the most part with the trim and polish brushes, but an issue I tend to keep running into is getting nice clean junctions where the adjoining planes are concave - my brushes just dig into the facing plane and the best result i can get right…