Because basicly everyone hates the bar of my current website and flash is a bad way to go with because of several reasons I will make a new simple html website. new design: http://www.vitamin3d.com/newdesing6.html first 3 are already click able. Here is my old flash website: http://www.vitamin3d.com/ Everything after the…
Eep! I did bad... I gave the Sarge a sword Here's my first warmup animation of 2009, and thought it'd be nice to share it with polycount www.gamerreel.com/animations/sargesword.avi <== Divx codec I was hoping for super wicked coolness, when i started, but I'll settle for not being stoned by being blasphemously bad and…
so since Halloween is coming up and we all know how much Tripwire loves Halloween I thought going for a more costumed vibe while still keeping to the monster killing theme, Alberts is my favourite character so I thought I'd make something for him first, and since he's a holy man after all, a VAMPIRE HUNTER kind of get up…
[ QUOTE ] I've been told numerous times when I've shown art teachers concept sketches of monsters, and non-human characters that the proportions are off and should be changed. Well...they are off because I made them off, on purpose, because its part of the character. [/ QUOTE ] Two items with this. the first one is that…
Good start! But I think you're focusing too much on the high details. I think your should be at a fraction of your current polygon count. Try to get some proportional reference and anatomy books. It becomes easier when you have good reference and are building something that makes sense. I would personally stay away from…
Once I saw a documentary video about the Doom game. They had some monster cutting with a chainsaw. It turned out that it was really simple. I would imagine that this is done in a similar way. Imagine you have the intact character mesh. And there is a broken head version attached to it, but its hidden until the fatality…
Hello Stefan, I am interested in working on Marathon trilogy as a 3D Artist- I can both model and animate characters/ monsters/ zombies, and all the other parts between: texturing, rigging etc! As my CV demonstrates, as seen here, I have worked on video game pipelines before as a freelancer and within teams with deadlines…
If you're still looking for portfolio work my team of 30+ USC Games students are looking to expand our external art team for our horror game, ICU. It's players survive varying arenas including dark forests and darker carnivals while being chased by monsters as part of a dystopian gameshow so as environment artists I think…
daaaaaaaaaaayyyyyyyyum son! everything just looks so extremely well skinned! would have loved to see some stuff a bit more. like the tentacle monster, you showed of all the controllers and what not, but the example animation doesn't even finish looping once before you cut it out! or when you attach a skeleton hierarchy to…
Yeah, it will be very difficult to find work if you do not excel at humanoid characters, as that is what the vast majority of game characters are. With the level of competition in character modeling the last thing you want to do is limit yourself to smaller niche. It would be best to show a range of normal(normal doesn't…