Game ready models of 1 and 2 player arcade cabinets I created for my cyberpunk environment. The cabinets use original artwork of fictional games who logos and animated home screens I created. The animation is done through using a flipbook in Unreal Engine. The full project can be found…
Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICAL Unreal Engine | Unity | Maya | ZBrush | Substance Painter…
Rockstar North and Rockstar Leeds are on the lookout for talented artists! Join our team to create next-generation worlds for some exciting upcoming projects! Strong modelling and texturing skills are not enough. Candidates must be able to create immersive, living, and fully-realized environments. Rockstar North; * Senior…
Hi guys i'm now starting a sketchbook for my wips environment .. and i'm planning making a lot of environment on this theard . a lot and a lot :) i'm going now to make 5 environment .. then coming with more and more :thumbup: and my city environment is still wip and working on it slowly for the moment FIRST ENVIRONMENT :…
MODO | Environment: Visible to Camera This video takes a quick look at the Visible to Camera option for Environments in MODO, which toggles whether the selected Environment is visible to the camera when rendered. This powerful option allows for the environment to contribute to the lighting of the scene while providing you…
[ame=" http://www.youtube.com/watch?v=fJzuaGGISiY"]3D Environment Flythrough - Destiny Tomb - YouTube[/ame] 3D Environment Flythrough, inspired by a concept for Bungie's Destiny.