We are a small game company that is making a sci-fi soldier shooting game. The game has about 8 different characters that require diffuse textures. We would provide the normal maps as a guide/starting base and an .obj with uvs (roughly around 2k - 4k polys). The uvs cannot be modified. We would send a single character to…
Hey Polybro's (Polysis') Just recently got my tablet which means I can go nuts on some texturing. I would really like to learn how to hand paint my textures, but i will need some help learning how to. (This includes UV's always need to practice those) :) -I am a yearly subscriber to Digital Tutors so I will more then…
Thank you. I watched this video when he imports his subtools in zbrush they are already textured and thus when baking there is already a clean diffuse baked with it. There is no explanation on the texture at that point but is polypaint the only way to texture the high poly pieces you later use to create tileables?…
Okay, so I just dived into 3DS Max for the first time and I followed some tutorials. Then I went ahead and started my own project, an El Cid type Sword. After I made the model, I took it into 3D-Coat 4.5 where I painted my textures. All things considered i'm quite proud of myself because this is easily my best texture…
I was wondering are there any standalone programs that can calculate how efficient a texture or uv sheet is in terms of pixel space?. So for example you could make your uv sheet and click a button and it could tell you how much pixel space you are wasting or something. It would be pretty cool if there was one as that way…
Musashi Online needs a 2D texture artist for their squad-based stealth-action multiplayer game, "Kenzou Ninpoucho: Dark Avenger". Responsibilites include texturing player, NPC, and environment models as well as some UV mapping. If interested, contact me. My e-mail addy is in my profile.
I agree with the previous comment, and with the general sentiment that sculpting will look slightly better but texturing will be slightly more efficient / faster. (In general - of course there are exceptions). I just wanted to add that re-usability is a big consideration. Example......If you're making a unique character,…
Hey guys, I am looking for a general java/c++ programmer (AI and tweaking) as well as a texture artist for world textures. We are modding a game called Synthetic world, it is almost complete and we will be the first to create a mod for it. Tthe game itself is sort of like minecraft in the building side of things only with…
Hi guys in the Texture Coordinate Node the option to sample an object for tiling is not working. I sampled a sphere to scale the tiling of a sand texture on another plane. Any ideas?
Hello guys, help, please! Spent whole day trying to solve it by myself but with no success :( For some reason textures in substance are a bit smaller than in a blender or to be more precise I'm not sure if textures are smaller or UVs are wrong. AO and normals were baked in blender and they work fine there. Here is link on…