Hello guys, help, please! Spent whole day trying to solve it by myself but with no success
For some reason textures in substance are a bit smaller than in a blender or to be more precise I'm not sure if textures are smaller or UVs are wrong. AO and normals were baked in blender and they work fine there. Here is link on project
https://polycount.com/discussion/221798/my-first-3d-job-advice-needed#latestHere is substance with the bug
and here is blender and how it should look like
Thank you!
Replies
Before baking I always clear overlapping faces, if that is what you are asking about. Strange thing is that all textures work perfectly fine in blender
Yep, I've even re unwrapped this one part and still nothing, it looks like the whole texture is few pixels smaller.