You can probably model most things in zbrush and get decent results. The problem however will be in a pipeline when you have to hand off models to different people, or your art director tells you to change something. Making a tweak or two on a tradition sub-d model is much easier and much faster than in zbrush. Stick with…
I have a mesh all done and unwrapped in 3DS Max, and right now I have a couple of hangups with it. One, It's a character model that is supposed to have a large variety of gear he can wear. While most of it can be done with texture swaps, I'm having problems in two places: Shirt shoulders and the parts of gloves that…
Hi guys, First time posting here, here's my engine modeling exercise with some modification added to it. Modeled in 3ds Max, textured and rendered in Quixel Suite and Unreal engine, hope u guys like it :-) Video link: https://www.youtube.com/watch?v=lxjq_mCdzQY
This is the base male model almost finished. Like the female model ( http://www.polycount.com/forum/showthread.php?p=2123011 ), morphs and bone scale are used to get variations. There are some errors to fix in the mesh and textures, and a lot of work to do for the clothes and hairs (I still need help).
Pantera Entertainment is developing a new gaming/event platform that is generating a lot of industry excitement! We have an immediate need for a 3D Modeler/Level Designer who can help us with a fast approaching event, sponsored by a major industry leader. If you meet the following requirements, and want to join an exciting…
I am looking for a skinner that is capable of skinning buildings fast and provisionally. Our project is on a deadline and we want to have the first few models skinned and ready by july. Skinners only job is to skin the models that are done and will and will be done. We are looking for someone that has experience in…
I think watching this video may help give you some insight and inspiration on ways you can approach this model. Part 1: http://vimeo.com/5820395 Part 2: http://vimeo.com/5821890 It's a video of Slipgatecentral texturing a character bust. When I watched it all of those missing pieces clicked together and I tried a…
Hey, The indie game Legend of Grimrock has its dungeon editor in public beta for those with the steam version of the game. Along with this, the developers have posted basic guides on how to use the tools. The problem is that Grimrock uses a custom model file format, .model , and they themselves can't release custom…
Hey there, I am relatively new to 3D modelling for games and I was following a tutorial regarding box modelling and afterwards I wanted to try and texture it by using unwrap UVW. I got to a part that got me thinking. Following the tutorial I made those 3 boxes, turned them into 3 prisms and then just attached them to the…