I made these straight tunnels by creating several variations of NURBS loops, and then using U-loft to make the meshes out of them (and then using the bend modifier to achieve the angled meshes). I would like to begin making similar meshes, but in a sort of Y-shape as well as a T-shaped mesh, but I have no clue how to do…
When I unwrap UV of some object (that finally wil be in a game) I usually make such steps: 1. Usually use the tool from TexTools (I still use this script http://www.renderhjs.net/textools/ ), showed on the picture: It just allows me (in easy and quickly way) to unwrap uv for some simple object. For instance, after click on…
Hello...I am colliding with an obstacle: I have hundreds of objects in 3dsa max (instances) that have to be instances in Unity. How do I export them from 3dsa max scene to unity with those instance bonds?Please help.I tried to replace objects with point - export - replace with prefab, but all my objects fly all over the…
Hey everyone, I'm wondering if anyone can help me out with this little issue? I've created some trees and now I'm trying to use render to texture with projection mapping to create an image of the tree to be put on a plane, so that I can have the trees in the background of a scene without using a ridiculous amount of polys.…
Hi, I have a low poly strap which fits around a pole. The inner-facing (unseen) polys have been removed like so: The high poly still has its inner-facing geo: If I were to try baking the normal map now (without removing the hidden polys on the high-poly model) would it produce baking errors? **I would do a quick test but…
Hey all, I've been forced to work on a lot smaller screen then I'm used to so I started working in the expert mode. But now I do notice that I miss some of the feedback I can get from the main toolbar. I know it is possible to get the main toolbar shown in expert mode as well but I would like to approach it differently. By…
Hi polycount artist. I just finished 3D motive Scifi Floor tutorial and i have have one issue with AO baking in 3Ds max 2013. The author of the tutorial unchecked Use cage options in Projection option method. He use offset insted. I followed the instruction but my AO seems wrong. Max does not render any information below…
-3DS max 2010- Blue = Z axis Green = Y axis Red = x axis This is my first post and also first time rigging in max and I am looking for some help with this mechanical arm mostly dealing with constraints and IK. it is a 7 function arm 1)To start off I would want to constrain the bottom blue cyclender to be locked so that it…
Hey all! I tried searching for an answer to this on google, but nothing relevant seems to come up. Basically I'm working with a scene that has quite a few different lighting sources in it which look great when I render, but when I'm working in max, there's all sorts of shadows that prevent me from seeing my geometry…
Hi, I've got one large mesh and it's fairly flat (a terrain), and I need to go around it and do some work bringing edges together (vertical axis) but since the height is best assessed from a side view and all the other terrain is in the way that is hard to do. So you are left hiding faces you are not working with, but that…