How to export dozens of objects from 3ds max to unity as instances?
Hello...
I am colliding with an obstacle: I have hundreds of objects in 3dsa max (instances) that have to be instances in Unity. How do I export them from 3dsa max scene to unity with those instance bonds?
Please help.
I tried to replace objects with point - export - replace with prefab, but all my objects fly all over the scene. Help,
Replies
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I tried, but I don't understad...How to find out what is the original object? Or select all instances? Please help, I am absolutely newbie to unity...
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There are no solutions in google and everything is old.
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I have like 1k objects with LODs in max, how do I export all of them as instances of a single prefab?