How to export dozens of objects from 3ds max to unity as instances?

ebbob
ebbob null
Hello...
I am colliding with an obstacle: I have hundreds of objects in 3dsa max (instances) that have to be instances in Unity. How do I export them from 3dsa max scene to unity with those instance bonds?
Please help.
I tried to replace objects with point - export - replace with prefab, but all my objects fly all over the scene. Help,

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