I know my problem is probably just some tiny oversight on my part, but for the life of me I can't figure it out. I've rigged and animated a character (slime enemy) in Maya. Exported the FBX, which I imported into UDK. But when I try to play the animset only the root bone has any movement. No other bone moves. I've flipped…
Hello Polycount mates. I need to do an animation pattern of boxes movin up and down creating some waves. Could anyone please give me some advice to hot to do this the best way? I tryed to animate them individualy but it will take lots of time. Im sure there is some good ways to do this. Im including some examples in…
Hi Polycount community. I'm trying to break into a career in 3d animation, and so I'm trying to create an awesome animation demo reel, probably for a gaming company. Can you guys give me some feedback on what's good, what's bad, and what I should try to include that I don't have in my reel? Feel free to rip it apart. I can…
Hi everyone , I would like to figure out what's going on with my animation. let me introduce to this topic and my goal for this model (this topic can be very useful to advance blender's user to work with blender and Unity or Unreal , so you should read if you want to help me or to solve this problem too) . My model : 1…
Description: I'm looking for an animator to put together a group of 3-9 animated characters. The characters should be able to: - clap - smile - give a thumbs up - possibly hold up and move a sign that says "good job" or other positive messages Examples: - People clapping for…
I agree with everyone here, I myself think that the animation as a whole is slow. What I did like is the last part where he slings his tonque out at the house, I feel like that could come from a better angle though. I understand this is from the animation project, and creating a character draws away time from animation…
Do you want highpoly or lowpoly? Facial animations or not? Anime usually has less detailled heads so you can get most of it simply by dropping some details and altering proportions. A good way to get a base is to draw a front view with edges and moving them around so the sideview looks good as well, then use them for…
http://cargocollective.com/2bitgfx/Animation I've been an artist and animator in the game industry for some 12 years now, but this is my first attempt at an online presence. Take a look at my reel. Leave a comment if it strikes you, then maybe check out some of my work for Sol: Exodus. Oh yeah, I'm currently looking for…