Hi all, I have been working on three different low poly cars. I'd really appreciate some feedback and advice on how I can improve them. The models are for a browser based software engine, with no realtime lighting, and also they are very low poly (300 tris max). I'm using Max. I would like some advice on how to bake good…
Style Roundup,strictly speaking is a tech demo and a new epoch-making trial.It is neither a micro film nor a 3d game.Style Roundup is a combination of them. It is literally a Video Game.But don't take the game rule too seriousely,just relax and play around with it. Note: All of them are built in Unity 3D 3.5.6f4.In order…
Hello artists! We are happy to announce the release of our brand new texture collection. Textures vol.3 "Ancient Architecture" is a collection of high resolution images of seamlessly tileable textures. As its name describes this texture collection is dedicated to ancient architecture. Among these textures you will find a…
Howdy, I'm Plunk and I'm looking for a 3D modeler for an interesting challenge. I am developing a boardgame on Kickstarter, it's met its funding goal and now I'm considering stretch goals, one which would be cool would be to have a plastic miniature of the main monster to use as a game piece. I expect this to be a small…
Hi guys, I've bought SUITE, installed it and experienced some licensing [or maybe just UI] troubles with stability patch. System: * Windows 8.1 x64 EN; * Photoshop CC 2014.2.2 [20141204.r.310 x64] EN; * No AV or firewall installed/active. STORY 1: Install QS 1.8 [without starting QS]. Install stability patch. Start QS, no…
Ninja Dojo 5.7 updated for Black Belt and Grand Master. Can be found on Creative Crash and the Ninja Dojo Page 5.7 updates Ninja Dojo 1. Added constraints to the Ninja Dojo Toolbar on the main UI. This is now context sensitive. Ninja Mesh 3.0 1. updated translate, rotate, scale constraints so it is now context sensitive.…
Literally giving me a headache! I just grabbed the october beta, and just installed new nvidia drivers for my card. 3d Vision is working normally for games and whatnot, but I'm having some problems with UDK. I know UDK is supposed to be supporting it now, but only in full screen and not in the editor? Unfortunately for…
I've been trying to figure out if my graphics card is worth upgrading since I think I only have a pci express x16 1.0 port on my mboard (its a proprietary stuck together thing from hp.) the hp compy number is e9160f here is the page on the mboard:…
So I found this really cool concept for a sword from Warhammer Online and thought it would be fun to make. I've spent a couple hours on it so far and have the modelling done but will likely redo some parts to either clean them up or lower the polycount. You'll notice I made some adjustments. I added extra teeth to the…
Hi! I am trying, but can't find a good answer online so I ask you. As I understand PBR not metallic workflow. Linear is in 0 - 1 value space and Srgb is in 0 - 255 and that should be used for some orientation when texturing in Ps or similar software. Albedo should be in 50 - 240 Srgb range, good. What about roughness maps?…