I wonder if im making a mountain out of a mole hill here... :/ @YannickStoot, ill take a look at those export settings edit: the scale is set to 1.00, so I dont think it's modifying anything. My imported scale references from blender (the white block next to the white unity rectangle) matched up 1 to 1 with each other. I…
Great start! :) Now make some alpha-planes with different sized branches and add some more geometry to the trees. Completely straight trees are rare, make sure to have a couple of different ones. 3-4 maybe? Then rotate them around to make em feel more unique. Don't forget to make the terrain more natural, with natural…
Just the fact that you "used to" probably contributes to the sore lungs phenomena greatly. Additionally, you live in SoCal, a state notorious for is air pollution, which isn't exactly great for lungs either. When you work out, you breath in through the mouth & out through the nose yes? Perhaps you're mildly asthmatic? And…
I havent been to this location, they moved PAX this year. I work around here, but dont hang out since its the more expensive side of town. It may be possible to meet up where the conceptart.org group meets (or at least to) on Saturdays at Cafe Vitas and sketches a few hours. Its basically about a mile up the street on…
Hi folks ! After over a decade of hiatus, I rediscovered the joys of 3D modeling for fun, and having a blast ! Modeling things left & right to improve my skills & speed (perhaps for a potential game project as well), and mostly to have fun ! Comments and criticism welcome :smile: - First in line : watched "Ponyo on the…
Chemicnal Alia and I worked on a market themed TF2 level for quite some time for the Artpass Contest that TF2maps put on a while back now. We are continuing on with this theme by doing a King of the Hill map and wanted to get some feedback on what we have as far. These are from the old map but a similar approach is being…
Activision is hiring FX Artists! Neversoft (Woodland Hills, CA) http://www.neversoft.com/ Sr. Technical VFX Artist - Temporary Sledgehammer Games (Foster City, CA) http://sledgehammergames.com/ FX Artists - Temporary Vicarious Visions (Albany, NY) http://www.vvisions.com/ VFX Artists - Full Time Please apply online and…
Hey guys! I believe this is my first post after years of lurking around this forum... :o Well...I'm building this boat in udk for my folio...worked on silent hill for the wii until recently so I felt that I needed som fresh "next gen" stuff to bundle with the wii stuff...I guess it's not that much "next gen" anymore but…
So im curious about what steps I would take to get a simple grassy/hill look like this: Should I paint all the grass individually or should I make a custom brush or what? I basically want a look like above but maybe less detailed (I want to catch the general concept but still be time efficient) I would just 'try' myself…
Hello! I was wondering of anybody had some leads as to how to go about making a golf course mesh or landscape. Golf courses have seem to have specific shapes, be it hills, waters or sand bunkers. I can't see myself sculpting these out of hand, be it in a landscape editor in Unreal Engine or in ZBrush, they'd never be that…