Hey Keith, Also a student here. I'll leave the in depth art critiques to the working professionals, but I was fortunate enough to attend a GDC panel on portfolio building earlier this year, so I'll try to hit a few points for you: Show your BEST work. Having a small selection of high quality pieces is better than a lot of…
Thanks for the feedback PeterK! To adress some of your questions, - The 'Barrel' is actually a can (I was going for a sort of old baked beans type can). I can see why the scale might be confusing though, the robot itself is suppose to be very tiny, roughly the size of a small toy figure. - The robots head is the top part…
This is all great info @crazyfingers This is one of my problems, I get on a project get so far until it gets to difficult and I move on to a new project. I am so dedicated to the discipline and I need to focus this dedication to one project. This also goes along with what chrisradsby said about doing unnecessary things...…
Stefan is right and I made a little image for you: All I'm animating is the Main bearing up top. The list is ordered top to bottom. Greens are bearings. Oh and if you want the last bearing to rotate, it's just a matter of adding an orient constraint from bearing03 to bearing02. ps: I have no clue what all these parts are…
Thanks Urkie for the references - looks good, I'll have a look. Thanks for your time :) Maze - I know time flies really quickly, even though I hope it won't, past experience teaches otherwise... and thanks for the heads up. As for the scale - I'm aware it's really big and my teachers warn me about that as well. I'm trying…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
Ive been a long time lurker on this forum for a good few years so many awesome guys here, I even got hired because of this forum many years ago. But Im curious how other people approach making a new reel for moving on? Its weird question to ask, especially if ive spent the last 4 years animating id have plenty to show! But…
If there was one thing I could say about my biggest fear in life it would have to be the interview process. Phone interview, in person, you name the type of interview, I'm likely to hide myself in a corner when I hear it coming my way. Why? I figure its the fear of not saying the right things or the fear of being judged by…
Hey Fellow Artists! Just recently, I've finished this hairstyle asset. It's made with hair cards, fully game workflow, ready to use on a character. It was a study of both long hair anatomy and game workflow for this kind of assets. It was also the first hair asset I made after I finished Johan Lithvall hair for games…