If there was one thing I could say about my biggest fear in life it would have to be the interview process. Phone interview, in person, you name the type of interview, I'm likely to hide myself in a corner when I hear it coming my way. Why? I figure its the fear of not saying the right things or the fear of being judged by my interview performance. I can't place my finger on the cause exactly but its a real shame because there is the possibility that I won't call or make the interview at all out of this fear of what will be asked, whether I have the answers, whether I'll seize up on a curve ball question, etc...
I have some good books around to prepare for an interview though honestly its overload material and I'd probably do better off, and more natural during the interview If I just acted myself and expressed my desire for the position and simply said the things I know without fluffing or making garbage up.
I've been working freelance for the last 4 months, Though its not the spot I envisioned myself to be in. Its good work for now though I'm looking for something more solid and where I can work with others and make friendships to last a long time. I have the passion, skill and experience to get myself where I want to be and the biggest hurdle right now for me is taking the leap into the unknown, facing my fear of the interview, and moving on and up with my life.
I am hoping that this thread will serve as a place for others to share their experience, tips, general do's and don't , methods and ways of preparing for and DOING the interview without all the anxiety tied to it.
Thanks, Look forward to everyones responses
-Art
Replies
I talked to a few people in the industry and they told me the same thing -- study the company, get ready to answer questions like why I am applying, know what the company is doing and why they should pick me over other candidates.
During the actual interview however, none of those were asked. The interviewer just told me everything about the company and asked me about my past experience -- if I was familiar working with dead lines, how I organized multiple projects that needed to be done at the same time, if they throw at me 3 pieces of assets to work on, all with very tight dead line, how would I deal with it. He said, he want a person with good eyes for details, can I do that and why.
Everything I did in college and while freelancing had dead lines, so I am very familiar with such thing. I also had a lot of art trainings, traditionally and digitally, which have given me very good eyes for details. But I wasn't expecting the interviewer to ask about these So I was trying to remember what I have done on the spot and struggline to make sense out of what I say. It was quite a challenge especially with my not so good english skill.
Generally (from my experience at least) it's mainly been a case of talking them through my work and explaining some of the decsisions. Nothing pant-wetting there.
Johny, I fall into the group of people who seem to experience social anxiety. Heart races, hands and face sweats, stomach growls, body stiffens. Its ridiculous whenever I look back on the times this has happened. Almost for no reason. I know in really bad cases people need to vomit before speaking to an audience and such. Never went to that extent for me, but my kryptonite when I get really nervous Is this never ending pause during a sentence or after a question has been asked.
I mean, show your talent and be honest what kind of person you are - show what you can do but dont try to impress the interviewer in any other way. If you get in, they'll find out that you "lied" or you'll have a hard time as you try to "be someone else you are not" .
I'm not talking about 3d industry as I've "traditional" art background myself and I've never been working on this industry (well I'm quite interested about 3d and actually I've quit from my recent job so I can train this more. Next week I'm going to an art test to the art academy / 3d).
I've got my last 3 jobs as I've been - i think "too honest" - and also a bit "rude". But also being myself.
I've had about 5 phone interviews with different companies in the past 4 months. And 4 on-site.
Phone interviews are pretty easy, after the first one you'll get the hang of it. Just try and relax, think of the questions they might ask you ahead of time and do research on the company so you can ask your own. As everyone will tell you - be yourself.
On-site interviews, oh what fun. My first interview was no big deal. Just a friendly interview to talk with a local company, heh my wife even sat in on it.
My second on-site was very relaxed, took about 4 hours including lunch. Everyone was friendly and cool, I had a great time. We talked about games, life, my work and their work. Easy stuff.
Second interview - was hell. pretty much 9-5, I answered the same damn questions over and over. Every hour a new set of three people would come into the room and ask me the same stuff, this happened five times. It was really hard to stay enthusiastic about it, giving the same answers over and over, and at the end I knew it wasn't the place for me. When their HR asked me if I was ready for the "gauntlet" I thought he was kidding...
Third on-site was as great as the first, very nice people and very relaxed. They even had a realtor drive me around to look at the town and drop me off at the airport.
So just be yourself, and relax. Easier than it sounds.
I'm planning this week or next to write up a mini article that goes into detail on my experience with the job hunt. It was a wild ride.
If you are confident you can do the work and ask questions it will take the pressure off of you. It also gets them talking instead of you which should help loosen you up. It's my personal experience people love to talk and don't actually like listening to other people even if they just asked them a question. Most of the time they are just waiting to but in and start talking again. If you can get them talking you'll find out a TON of stuff about the company, they will bond to you a little better.
Things I do to make the interview as pain free as possible:
- Scout the company and learn about them. Most places will have a family photo on their website, take note of how everyone is dressed and shoot for a tiny bit dressier.
- I normally wear black laceless loafers, khakis pants and an un-tucked non obnoxious Hawaiian shirt.
- Read the bio's of people you will be interviewing with. Look them up and see where they have worked previously. Worm those tid-bits into the conversation but not in a "I've been stalking you from the bushes kind of way". Don't be fake about it tho if that isn't natural for you.
Things I like to ask in interviews:
- I know in most cases crunch time can't be avoided but what steps do you take to minimize it or at least make it bearable?
- How long have you been here? Where do you see this company in 5 years. (Only ask this one if they haven't sprung it on you already)
- How involved are artists/production staff in the design phase? I've heard (or lived thru) horror stories about tiny crazy design features having a huge impact on the dev cycle only to find out it could have been done much easier another way if dev was included in the decision in the beginning.
Be clear you aren't looking to have design control over the entire game but you don't want to make 500k polys trees for a year knowing the entire time it will run like crap in game and you will have to stay late for 3mo after alpha to tree trim polys. You just want to know your voice will be heard and things can change rather than being told to suck it up and just get it done.
- When its over, it is a good time to get a pro's prospective on your portfolio, so ask for an example of what you did wrong and what you did right. Ask if there is anything you should focus on as you hone your skills.
If you're nervous be honest with them, but don't play the "you scare me to death" card too soon they might start handling you with kid gloves and it just gets awkward.
If you have time and are ballsy set up some practice interviews at places you know they will grant you an interview but you have no intention of taking the job.
When time comes, the entire art team comes into a room and you give a presentation on yourself.
Its Flesh to the grill baby!
I was surrounded by 20 people... YOu mythic guys are the greatest. BEST interview ever!.
Do you guys still do that even? :P
I'll never forget it, but when I tell that story of my interview to some people they cringe and think "I would never have made it" To which I reply, The reason I think I did well in it was, they sprung it on me. I had no time to get nervous, I just reacted.
rephrased:
I think what i meant to say was.. If somehow during an interview we think of everything coming at us as spontanious and we just react to it, it could feel less stressful. If we anticipate everything, we can work our selves up with stress.
FYI.. I took the job at Volition, Mythic was a great place and I almost ended up there. I regret passing the opportunity to work with Mythic's wonderful group of people.
dude if i went to an interview and a whole group of people came in, id be SO excited!
the more experience you get,the less you will worry about feeling nervous. in fact you may start to enjoy interviews as you will probably have more than one in the same week, so yu may start weighing up them rather than worrying what they think of you
It's almost like being on a date--the more they talk about themselves, and how proud their are of what they're doing and working on, the more they want to sell you on it. That tends to leave them feeling that you're interested, sociable, and that they want to keep convincing you to keep things going--which is good when they huddle up for that post interview decision making time.
all jokes aside it's good advice though. i think especially in this industry, showing that you're comfortable around other people (without instant messenging programs as a go-between) will go a long way, as will enthusiasm.
What I have always done is just be myself. Be polite, answer the questions as best as you can and just think of some answers to the normal interview questions and write them on paper before you even have the interview (phone).
Also have a list of questions for them. They want you to ask questions. If you don't have any then they will think thats odd. I have asked what the average workday is like? The environment. How often do they go on crunch time? Will I be chained to my desk. What do people from the studio do together outside of the work environment for fun. (I know High Moon plays Ultimate Frisbee and they go paintballing with Concrete Games and Rockstar in San Diego). You know the normal things.
Just be yourself man. I know you in person and you are a good guy to have on an art team.
My only experience with the interview process was a mock interview i did for a class. I think i lucked out though cuz all the questions i got were relating to my work flow and pieces that ive done Super easy and things went very smoothly. lol if i remember correctly i crammed on Brain Age a week before just to be on my toes
Have stuff to say about your work.
So many interviews, when it comes to looking over portfolios, descend into the candidate repeating with every click of a file or turn of the page "here are some more graphics I did for such and such a project", and with nothing else to say. After a couple of times, cue stilted silences while the interviewer tries to think of relevant questions to ask about the work, while at the same time wondering why the fuck he should have to. Usually a basic question gets asked, but the answer is often poor.
If you've got nothing to offer up about the techniques you used, problems you ran into and how you solved them, how you found a certain piece of software or engine, what you'd have liked to do differently and so on, you may as well not be in the room. It's an interview for an artist, it's not an appreciation hour for your images - that's already been done remember, that's why you're in the interview in the first place
As an opposite example : the best interview I've ever been party to was (and I'm sure he won't mind me telling you this) for the lead artist down at rockstar london. When it came to the showreel, quite apart from the quality of the work, what was most impressive was the information he could offer up. He knew the showreel frame by frame, and could talk and answer questions on all of it. He'd pause it when he wanted to elaborate more before letting it run, and rewind on request to any point to answer questions about stuff we'd seen before ... and then smooth as silk carrying on from where he was. It was all so comfortable, and so satisfying for everyone involved.
The only prep I did for them was to come up with a short list of questions to ask (workflow and work environment pretty much) and make sure I had read up on the company so when they mentioned a game I hadn't played I at least knew what they were talking about.
Anything more than that and I think I would have suffered from test anxiety.
Ultimately I think the most important thing to do is realize that no one is going to judge you during the interview on some sort of test - it's not like an oral exam. They want to get to ask some questions to get to know you and get an idea of what you know. If you are already making game art or whatever you already know game art and so you can talk about it. Don't lie about things you don't know about so you don't have to worry about covering your lies, and everything else pretty much should just flow.
The person you're interviewing with is someone you're going to be talking to probably every day. With that in mind, talk with them as if you would any other day (don't swear or bitch, save that for after you're hired ).
Always show your personality and what yo ucan really bring to the company's needs...that's all I dealt with since my my 5 industry interviews...though I havent got my first gig yet. I had one ready for me but had to be away before signing up.
In the last couple of interviews I've had I asked about technical specifications of characters I'd be working on, which seemed to go well as they spoke of polycounts, texture sizes etc. and got them talking a bit about the game and platforms (ie. 360 and ps3 great at pushing polys, not as great with textures).
Out of disgust I kinda tore down like half my bedroom and tossed it in the garbage. Old artwork and school projects, posters and shit. I even had a slight consideration of doing the same when I saw my Bachelor's degree on the wall. BUt I worked to damn hard to do something stupid like that.
Overall I must say I disagree a lot of realities of life. They tend to drive me to bitter ends. I may not be the greatest artist, but I'm far far from being horrible..Having said that it seems a little sad that everything is based on presentation and first impressions. I'll never be able to express myself and speak vocally as well as I can express myself in written form. Thats just the type of person I happen to be. ( as Shotgun pointed out)
I know I really can and do kick ass and those who know me know I kick ass (I think) although potential employers don't know anything about me so they don't know I can kick ass. They are left to judge me by my portfolio and interviewing skills. Thats why I guess for someone like me I'll need to rely heavily on my work to sell myself. Which is also a little sorry because I CAN be a completely sociable guy and AM, but when under pressure or nervous that all changes and people notice.
Anyways I'm going to rethink my angles on all of this and consider all the advice you guys shared and start somewhere fresh, even if it requires me to leave my current job so I can work things out and revamp my portfolio. And hopefully In the process I can keep myself motivated enough to not stop all together and lose all of my passion for art.
I know that last bit was a little gloomy but its honestly how I feel.