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Re: Why do we do it?
Reply by
Kevin Johnstone
·
Jan 2009
·
Home
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General Discussion
Who needs reasons when you have a sincere and truthful polygon addiction.
Re: anime tuts
Reply by
KDR_11k
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Feb 2006
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Home
›
Technical Talk
Either alpha planes or outlining the hair (i.e. drawing it) with edges and adding polygons.
I need low-poly model of rooster
Topic by
segazoom
·
Feb 2010
·
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Collaboration & Unpaid Work
Not more than 1000 polygons, please send to my e-mail segazoom4@gmail.com
quadrification
Topic by
NAIMA
·
Jan 2012
·
Home
›
Technical Talk
Is possible from a polygon that was made of quads after been exported as a mesh and reimported become all triangules , to retrieve the original topology?
Zbrush- Slicecurvetool error
Topic by
jayantbhatt007
·
Jul 2017
·
Home
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Technical Talk
I'm using slice curve tool rather than deleting those polygons it's adding it to different playgroups. I'm using 4r8.
Re: How to avoid lumps when working with subdivided mesh
Reply by
Eric Chadwick
·
Aug 2022
·
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Technical Talk
I think @FrankPolygon 's sketchbook is a great place to dig into. https://polycount.com/discussion/221392/sketchbook-frank-polygon/p1
4 results
Re: Metroid Tribute
Reply by
I Like Feet
·
Jun 2013
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Home
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3D Art Showcase & Critiques
Amazing work. Mind if I ask for a polygon count on the finished model?
Re: Which Baker??
Reply by
AtticusMars
·
Dec 2016
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Home
›
Technical Talk
The hell are you baking that has 700m polygons and requires a 16k texture?
3 results
Re: Prebroken destructible cylinder
Reply by
rube
·
Jun 2012
·
Home
›
Technical Talk
In maya you can use "Normals>Average Normal" in the polygons menu
Re: Dota 2 workshop monthly unnoficial competition #10 - November
Reply by
Shooo~
·
Nov 2013
·
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Dota 2
@mdk u can use flat polygons with alpha channel for chains.
2 results
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