Hey Polycounters, I wanted to share with you my latest Personal Project that i made in Reallusion 3D Character Contest 2024. The concept made by Yan Liang In my Artstation you will find some videos and breakdowns of my process https://www.artstation.com/renanfabricio Concept by : Yan Liang Concept by : Yan Liang
Hey everyone, I’ve just uploaded a new project on Artstation where I’ve been focusing on lighting in Unreal Engine 5. I’m really trying to explore how lighting can shape the mood and atmosphere of a scene, and I’d love to get some feedback from the community here. Any thoughts or suggestions for improvement would be super…
I've been doing likeness sculpts on and off since 2019 Recently committing to getting better and wanting to get more work on my portfolio https://www.artstation.com/badgersftw for my second ever character sculpt (Ronda expendables) I'm actually fond of how this turned out for my skill level for Sindel - um she's pretty off…
Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
This contemporary chair design combines a sleek, glossy wood seat with natural grain and a matte black wrought iron structure. The curved metal filaments create a refined silhouette, while the central wood piece serves as both seat and backrest. Perfect for outdoor spaces like gardens and terraces, this chair also fits…
Hi all! A few days ago I started working on a new project to add to my portfolio as it is currently lacking and thought that starting this thread to keep track of my progress would be a great idea. This character was heavily inspired by the Baldur's Gate, and more specifically the Bhaal cult. The objective is to rely…
When I frame all polygroups and use a IMM curve brush on the frames, only the line I click on (circled in red) has the correct curve step, everything else has like 0 curve step and all the meshes are bunched together. Do you guys know of a fix? This is on Zbrush 2022.0.8
can someone please kindly advise, im new to unreal and need help. Why are there holes appearing in my mesh in unreal when i import the low poly? Also, when i imported a model the third player character disppared falling like a glitch ?
Here is my last asset pack with lots of freight wagons with loads and a diesel electric locomotive now live on Fab. https://www.fab.com/listings/d371d755-8c08-4557-b361-cf82d2573327