Meh.. Quite honestly for a screen/tablet combo i think the 21" with its square resolution is better, plus it has a smaller desk footprint.. This new one looks like it takes of alot of room with that stand. Also the specs on that screen seem fairly poor considering 1) the price of the Cintiq´s and 2) screens available…
For future prosperity... There is a slightly simpler way to handle it. A) In the material editor, assign a gradient/gradient ramp to the diffuse slot of a material, go into that map slot. B) Set the map channel to 2, this will cause only this map slot to use UV2. C) Apply another UVW Unwrap modifier (you can delete this…
SECOND IMAGE i messed with the metalness in 3DO. Copied from my post on my blog. So I'm calling this one done for now. I want to take what I've learned on to some new projects. That being said, let me document exactly what I've learned! 1. Cross APP mode using DDO. I've always liked Marmoset Toolbag, and this feature is…
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…
Is there a way to change the order/numbering of splines within an Editable Spline object in Max to get them to work properly with the CrossSection modifier after attaching other Editable Spline objects? What I'm trying to do is connect several sets of ES objects that were made with the Advanced Painter toothpaste script.…
my brain is halfway between :poly127: and :poly142: When using the pencil brush tool, with Size Scaling turned on to adjust with pen pressure - do you guys have a problem with the brush *not* going to 1 pixel when you have it > 1px? It seems that my pencil brush is always going to be 2-3 pixels tall where ever it wants.…
As you can see, in this image the blade is in the shape of Number '2' My attempt of the model is in the shape of number '1' i hope that makes sence :/ can someone help me get my attempt of the model to shape number '1'
it is tuff, at 4096 x 4096 over 100 feet you are getting about 1 and 1/2 inches per pixel of screen res. I have to keep dividing the faces down till I get it nice and tight.
Maybe trying to set size value : 1 to 2 or 3 will work. and check VTFedit setting also [ame=" https://www.youtube.com/watch?v=EXxas1ynAXw"]CS:GO How To Use Workshop Workbench Tutorial - YouTube[/ame] this video at 1:36
Is it possible to force the mask to use a separate UV set? So your main UVs would be scaled outside of 0-1 (tiling), but UV set 2 would be restricted to 0-1 (mask). Good luck and nice textures btw.