for the second problem pixelDamage alluded to earlier: ( seperate areas of contiguous components on a single mesh ) JuJus transform component idea is helpful. ( since werking on a single object there is no need for the history destructive combine operation ) However in both instances ( single mesh or combined multiple…
Hey guys, uhh its been a long time! Figured id come out of hiding from under a rock. With much help from some friends in the industry iv come back to life, So I am going to leave it at that and see what good or bad things you guys have to say about the project my new little studio is cranking out. So the game is called…
A few things I'm noticing: You're going to want to use a Texture Coordinates node to be able to set your noises/textures mapping separately. I see you're inputting a vector in a Color Mix, but the output is going into the 'Scale'. You can tell by the yellow-to-grey cable that there's conversion going on, and in this case…
This is coming along nicely. But I think your lighting needs adjustment to get closer to your reference. It helps to place your renders side-by-side with your reference, so you can directly compare them. Also, are you thinking about adding more foliage?
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
http://www.polygon.com/2017/2/1/14478258/zenimax-oculus-injunction For those that haven't heard. Zenimax has been going after Occulus, Carmack and Luckey for the past few years under the allegation that they stole proprietary code/resources before they joined Oculus. Earlier this week Oculus lost a trial, admitting that…
Hi, I've been trying for a while to code in maxscript a function to move all the keys of a biped on the time line to make the motion start at an other time. But it's just a nightmare and I did not find any simple way to do it... For others stuffs than a biped the following work fineselectKeys $.controller moveKeys…
Hello, and thank you for taking the time to read this, let's begin with who I am. I'm a serious game developer and programmer with near 5 years of experience in my field. I'm currently working on a project in Unreal Engine 4, now it's time for project details. "The Damned" is a psychological horror game set in an active…
Hi, I'm experimenting with different ways to build a race track. I have been looking into ways of repeating geometry around a line. The best result I've had has been with path deform WSM and the array tool. The problem I've come across is with being able to edit the cloned geometry. For example, 1. Their pivot point is way…