Some friends approached me about making an effect for their project in Unity and I had some questions before I give them an answer and jump into it. They are making a suspense/horror explorer game, and they asked if I could make some ambient fog that fades as you get closer to it. Does Shuriken/Unity have the ability to…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
So earlier today I started customizing my UI and installing a few new plugins for Max including SoulScripts, Outliner and the latest version of Textools. After I completed installing these and making a few new shortcuts/toolbars I restarted Max and now I get this annoying error window when I open Max. I thought I could…
I'm going through Eat3D's UDK Modular Masterclass with Tor Frick. So far it's been simple enough, but now he's on to vertex painting and making a material using constant bias scale nodes, Lerp nodes, etc. and ffs I hate this stuff. I use substance designer for node based texturing, but UDK and UE4 are just too complex for…
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hey everyone! Thanks for checking out my post. My name is Arthur, and I’m a 3D Generalist with 4 years of industry experience, currently available for freelance and contract work. I operate as an individual sole proprietor, managing a fully licensed 3D business based in Brazil. This means I am fully equipped and…
Thanks! That makes sense. For now I’m not trying to make a fully functional live portal to another level. I mainly want to fake the visual depth and make it look closer to the reference. My current setup is pretty simple: * one separate plane/material for the outer ring, * one plane/material for the inner core, * both are…
Hope someone might have an answer for what I could be overlooking - I'm testing out an arm rig on a NieRbot, with each bone locked to a single axis to correctly move all the interlocking parts, and yet it seems incapable of correctly resolving the chain to meet the goal. The axes are constrained by un-ticking the Active…
In both of them you can. If you want to explore pixel8r in depth there is a series of videos explaining how to use it. What Ucupaint does in blender is add a layer system.