Hey guys, I'm a game artist and I always used UE4 for our games. But lately we have been using Unity for mobile games and to be honest, Unity is very limited for artists. However, I'm creating a turn based strategy game scene. I have wall models which are basically planes. Is there a way to make the material (shader)…
I am noticing that a few of the grass models are flipped on it's side when I import to UE4. Am I importing these with incorrect translations, or is this a mistake in the library itself? Also, I bought both the "tall grass" and "clumped grass" assets, and the models themselves have the same names, which I found a slightly…
Marmoset Toolbag 3 looking for tutorial on how to fix backface 2 sided shader normalsCull backface = offtexture maps set 1texture maps set 2 flip Vertical
Hi everyone, I'm starting to learn how to use Unrealscript in UDK. Now, I've been following a page about a side scrolling game (with documentation from UDN). Here's the link: Click Here Now I've been trying to implement this for my own game and everything works except for the fact that the player mesh doesn't show up.…
But I thought they only use it for authoring? It still ends up being down sampled to 8 bit by the RC upon export with Crytiff, right? I mean, the presentation even shows their Normal map compression side by side with the ground truth 16bit normals: From what I read, 3dc will compress the texture's better if you give a…
astro, its whether his life is better, but whether other people's lives are better for it. and yea, both sides twist everything however they want. moore however is just one of the most blatant offenders from either side.
Hi Guys! Short question: How can i change the Camera Angle or the whole Settings of the Side Scrolling Template Camera? I want to set the camera a bit higher and its to near. Please help. Gazu
now, i know how to get max to render backfaces when im actually rendering, but when i apply that to a viewport (through the viewport configuration), i still only get single sided rendering. just curious if thats always the way itll be, or if theres something ive overlooked. (maybe it works in openGL mode instead of…
Hey guys, I'm a pretty well tuned Artist looking for Wizard Programmers that are interested in collaborating on something on the side. I work full-time currently, but usually spend my evenings working at home. Lately, I'm thinking this time could be spent chipping away at something potentially put on Steam or elsewhere. If…
Here are some more suggestions: 1. Material ID map, ability to use the material color as the source. This is because one mesh can have multiple materials applied. Make sure it works well once sub-meshes are supported :-) 2. When a map is added and bake is pressed, don't bake all maps again. Only bake if there has been a…