Hello Everyone, It's been a week since we have been working our demo project and we came across the good old enemies of lighting in games - Lightmaps. So we decided to take a look around the web, and found little chunks of information scattered here and there. But thanks to Warren Marshall, he did a video on youtube…
Hi guys and gals, I want to get some lightmaps baked for work but I can't seem to get TURTLE set up the way I'd like. I've assigned objects to a bake layer (the default in this case) & I've hit the "Compute Scale and Texture Sizes" below: However I can't find any way to get TURTLE to respect this (I've even tried changing…
I would definitely check out existing switch games made with UE to spot potential issues and solutions (Fortnite?). Certainly many challenges can be solved early with appropriate art-style and level layout. I would avoid baked light for large outdoor scenes if possible (considerable lightmap size (ofc depends on asset…
I wanted to build an environment that didn't use any lightmaps and instead experiment with vertex colors a lot more. Also, this is my first scene in UDK really, I need to learn some lightmap stuff, tho it seems the UDK lightbakes are very good :P
Hi there all. I'm trying re-revamp my models using Maya and Mental Ray. I'm trying to get more into compositing so that my Demo Reel Pieces look good. If you would like to reference to my earlier version of the Mercury Cruiser Model here's the link: http://www.polycount.com/forum/showthread.php?t=98213. As for the…
Hi all, Been encountering weird issue in Unity during light bakes as you can see from images below. Note this is showing in UV Charts of Unity and not the texture uv or lightmap uv. *There is no overlapping in lightmap UV, no inverted islands or out of 0-1 space. *Randomly happens on surfaces with rounded edges ( low / mid…