Hey fellow artists! I'm the sole artist here at VisualDreams and we are currently working on our upcoming game, Linkies. We are a small indie team of three developers. Two coders and one artist and have released two prior games, Capcom published Herman the Hermit and Slam Dunk Basketball. Linkies is a physics based connect…
I am starting a project using Unreal 4. I want to create a 2D Fighting game demo similar to Marvel Vs. Capcom 2. Realistically the completed demo would just just be 2 characters and a background, (of course with the animations, and maybe one or two special moves etc.) Looking through the new templates included in Unreal 4,…
Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcoms Dead Rising 2. We have lots of new exciting work to be done,…
Ever since Quake 3 myself and a friend have been dying to play as two characters. Blues (ProtoMan) and Forte (Bass) from Rockman EXE (MegaMan Battle Network). Here are some official references from Capcom that I edited to have busters (arm cannons)on them. The busters are made off of in-game visuals of those and my action…
Hi. Hope this post might help. “design level” is a Game Graphic outsourcing Studio offer 2D/3D game arts since 2010. Our clients are over 80 companies in South Korea, Japan, and China include * Nexon Co., Ltd. * CAPCOM Entertainment Korea Co., Ltd. * Bushiroad Inc. * Netmarble Games * NCSoft * Bluehole, Inc. Based on…
The book is one of my treasures, I wish I had him sign it when he came to the office once. The designs in it are so far removed from the relatively tame game work he does now, this is probably to do with less creative freedom in Japanese companies. (below quoted from http://www.gearsonline.net/designers/ ) Okubo Junji…
The trooper test shot is probably the best animation I have seen since ... forever. I really mean it man. I love how it has such a great sense of weight, but without any over acting/animating. I have seen so many animators (pro or am) doing that whole 'jump anim hangs in mid air for a split second because oh-oh-oh look…
It does become fair... if by fair you mean completely meaningless. Filtering reality on random criteria does not lead to useful conclusions. MS does a lot of stuff other than Halo and 'MS' is an umbrella for a bunch of studios. Same with EA, and comparing seasonal sports to IP bankruptcy is pointless. Epic is busy making…
Hey thanks for the feedback everyone. It's funny at first I was going to use Kristen Kreuk from the Chun-Li movie for reference and then part way in I thought she didn't look asian enough. But she's sort of the polar opposite of those Capcom drawings that were linked to. I also agree about the shoes. Currently they're…
I thought the modeling and texturing tools were great (especially post 7.5, once they began to include the new unwrap plugin). There are quite a bit of games that use it, heavy hitters too. It's just not that common for North American developers. Capcom has put it to great use (the Resident Evil series, new Street…