Those gradients aren't necessarily bad, gradients in the normal map compensate the vertex shading gradients in your low poly, getting it to look like your high poly in the end. Yes, you can get rid of them with hard edges or support loops, use an empty material on your low poly to identify any vertex gradients. The…
I have 4 environmental photogrammetry meshes created using Autodesk ReMake. They're all super hi poly. My plan is to arrange them together into a single environment, and generate a single lo poly mesh that I then bake the textures from the hi poly meshes on to using Marmoset. But they're super super hi poly! And I'm not…
If baking in substance designer 5 is an option, they recently added a feature to match high and low poly models based on a naming scheme. So in zbrush your subtools would be named object01_high, object02_high etc... Then you have an FBX with all of your low poly files named object01_low, object02_low etc... and when baking…
Thank you to everyone who took the time to complete an entry. We want to show our appreciation by awarding $20 steam gift cards to everyone who finished an entry in time but didn't place in the top 3. Watching so many artists approach the same task simultaneously has been been extremely valuable. Several of the top issues…
Ideally you'd sculpt at the correct scale in the first place . Ive seen people import a reference cube or object to set their tool scale before starting to sculpt - not sure if there's a better way now. Scale can affect certain bake types eg. Ambient occlusion, thickness, anything with spatial parameters really . You can…
Hello, please tell me why I can not set the height of the texture? import mset import os desktop = os.path.join(os.path.join(os.path.expanduser('~')), 'Desktop') mset.importModel(os.path.join(desktop, "temp.fbx")) baker = mset.BakerObject() baker.outputPath = os.path.join(desktop, "bake.png") baker.outputSamples = 4…
Are you sculpting these bricks and then bringing into max? If so, try a polygon reducer like decimation master to get each brick down to a reasonable polycount. Often when sculpting you can create details that are sub-pixel in size and are unnecessary for the baking process. Outside of that, your computer is fairly slow to…
We’ve just released a huge update to Toolbag! Jump to our site for more information: https://www.marmoset.co/posts/free-update-toolbag-304/ The latest version features tons of new baker features, including new maps, texture set support, a revised interface and more. Viewer now supports animations, refraction and fog.…