SP 2.0.0 Added : - Iray renderer with view mode and screenshot export - Full screen mode - [Tool] New non destructive Smudge tool - [Tool] New non destructive Clone tool - Support for "Smart Masks" creation and usage - Support for Specular/Glossines PBR workflow (with new diffuse channel) - Chaining Substances (plug…
no the default was always lvl 2. don´t know if you can change the default somewhere in a script but for sure you can write one which changes the level for all objects in your scene. or you select all objects and press the "page up/down" keys to change the subd lvl. in your maya preferences you can just set the default subd…
Speaking of different models I finally got around to looking in the UE4 source for Oren-Nayar, and there's a nice file in the Shaders folder called BRDF.usf. It has a bunch of different models you can switch between for pretty much everything. For the diffuse model you can choose between Lambert(default), Burley, and…
1. You do not have to use a biped. The default Quake3 engine uses vertex deformation only for it's models, so you can use whatever you like to rig them in 3dsmax, the bones or biped won't be exported, just the animated mesh. 2. Again in the default Q3 engine, you will have to split player models up into the…
Hey guys, I tried messeging teddybergsman about this with no response so i am hoping someone else whos smart can can help me out with this. Seems like a matter of a project setting or something simple i'm missing. Thanks in advance! Problem: When i am using Gun metal black 01 smart material the resulted edge wear i get is…
I am trying to follow this tutorial: https://www.3dtotal.com/tutorial/1531-linear-workflow-a-guide-3ds-max-v-ray-by-dave-fleet-workflow-formats-gamma?page=1 that explains light and gamma, but I've always had this problem every since Max introduced default gamma being 2.2 My scenes are always this extremely washed out grey…
Has anyone done much with cloth physics? Im creating a staff for warlock who's default one has 3 bits of cloth hanging from the top. I just wanted to have 1 similar bit of cloth but in a different position towards the middle of the staff. I tried just skinning it to the same bones as one of the default cloths and just left…
This is not a lighting issue, this is a shading issue. As shown by the undesired shading on this face, that should really be flat : This can be caused by : • inconsistent vertex normals/mesh shading, • no attention paid to the mesh importer settings in UE4 (the default option causes the normals to be recalculated by the…
I actually commented on the built in methods so that you might research the maxscript behind them. My first step in creating any tool is to see if it already exists. For example. the two scripts below are shorter and avoid extra global variables. ( if selection.count == 1 do ( subLevel = case subobjectlevel of ( 1: 1 2: 2…
ProperSquid is a genius. He is helping me take it further. I'll post the proof of his genius... So the tool does the offset thing in xyz and rotate objects by 45 degress now... I love Blender, things are just a bit messy in a way, but it has gotten ten times better since I started using seriously nine months ago. things I…