It seems I was wrong about the tech, I guess it was more Wolfenstein era, but still a fun game...you can still download the sharware version of it and 3D Realms other older games at their site including the first 2 Duke Nukems and Rise of the Triad...ah some good memories there. thanks again James Ball
I have been working on some environments, that is heavily inspired by the Star Citizen world. I would love some critique on everything if possible :) The hallway and four way connecter room are suppose to be a bit grungy in texture. While the crew quaters are more clean. Currently one of the areas that i am working on.…
LAST UPDATE: ----------------------------------------------------- I will start with a little description on the design choices and what not. What probably won't be a suprise after checking screenshots as core for the inspiration is Boba Fett, and overall Star Wars starships aesthetics. When thinking what I could do for…
Hey guys, It's been a while since I last posted on this thread ! But I certainly haven't gave up the project yet. :) I'm not working completely alone on this anymore, a fellow programmer is working on the ship's movement, the races integration and possibly an upcoming multiplayer when the basic gameplay features will be…
Hmm let's review those screenshots then... Lava and rock textures look standard, tec/metal textures look horrible. Screenshot #3 being the first best example i saw. Also, no texture blending, that's some clean edges between lava and rock. I'll never ever understand why people keep throwing in noise into metal textures,…
I use FWN on a couple of models, but not in combination with tile-able textures also no high poly baking since i don't build HP-models in the first place. Its all medium poly modelling done in Blender and surfacing done in Substance Painter. Despite me being hugely influenced by Star Citizen (Yes you are right Menchen, it…
I'm using the same parameters as Obscura's video on the Projection Modifier as i'm using 3DS Max. Sorry if it sounds like a silly/noob question but how do I check my base value of my Heightmap Texture? The copy of Machintrucs's POM shader seems to be behaving correct now except I'm getting some sort of artifacts, or maybe…
Hi, I'm new to 3D. I've tried Zbrush many times but I always end up frustrated. I paint and kind of like my 2D stuff but I want to understand the forms of the human anatomy. I want to sculpt figures. An example of what I do in 2D http://grotessive.deviantart.com/gallery/56768499/Unfeatured-or-old or this one if you don't…
What Are You Working On? Adriel.L Afklamer Baj Singh C86G dustinbrown EZ3D gametime Gav goart iacoccakhen Isaiah Sherman Joel Zakrisson Jonas Ronnegard Justo Kaamea kaktuzlime Kazperstan Kuhlhaus last leleleo MadGunslinger Makkon maxivz miguelnarayan Obscura PeterJWilkes Pixelatedkiwi polygoo quocanh.info rohMizuno Sanna…
You have some good work in there but I think you're holding onto some weak pieces that might hold you back. Always flush out your older, less attractive pieces with newer ones. It's good to have volume but a bad piece can easily wipe out a lot of the gains you get from some really good pieces. Substance Designer Stuff You…