Hi, I'm new to 3D. I've tried Zbrush many times but I always end up frustrated. I paint and kind of like my 2D stuff but I want to understand the forms of the human anatomy. I want to sculpt figures.
An example of what I do in 2D
http://grotessive.deviantart.com/gallery/56768499/Unfeatured-or-old or this one if you don't want to bother
I really want to learn 3D and I'm serious about this! I have a year at my parents home without having to worry about job and that stuff. I'm currently painting 5-6 hours a day so I can do the same with 3D.
My current goal is to be able to sculpt this or pretty/cute final fantasy like characters.
I would gladly give my left arm to be able to do this.
This is what I can do right now because of what I've learnt painting/drawing.
I know, i suck. The skull is not horrible in my opinion but when it's about a face I fuck it up.
Please help!
I've got the time and the will to do this but 3D is a new world for me and I'm lost. Right now I only know about the clay build up, dam stardar and move, that's all I know about zbrush.
I'm gonna keep posting here my progress from zero. I'm definitely making this but who knows how much time it will take.
Replies
My opinion, drop the dynamesh division level to make it easier to deal with blobbiness.
Treat a sculpt the same was as your 2d, block everything in first then refine, refine, refine.
...And don't give up.
Day 2
This time is used a ton of references. I like the face a bit more. I did this from scratch. Learning some anatomy. Now I'm gonna make it look less like an anatomy model and more like a real person, at least I'll try haha. And I'm gonna work on those hands and feet.
I've learnt that sculpting requires more patience than drawing xD at least that's what I think.
Lots of references. Trying to show the planes of the face. I'm in love with the cheekbones, man. It feels so good seeing those highlights haha. I hope that doesn't make me a weird xD.
I know, the eyes don't look that good, specially in the side view. I'll work on them later. Right now I want to focus on the general structure of the head.
C&c would be appreciated.
I stylized the one from yesterday
And made a new one. This time I had more fun
Watch the cheekbones on that orange head, they are massive.
Thanks a lot for the feedback Jacob! Now I see that the cheekbones are too big.
I will practice elder people and manly men to see the planes and I'll go for the ladies later when I understand the forms of the head.
I'm actually enjoying 3d more than 2d
HAhaha x'D that face
WIP. Studying the female body. Man I hate hands and feet u_u Gotta work a lot on those.
Another head.
Hands and feet are my favourite parts, if you hide the rest of the body and turn on Local Transforms under the Transform palette they are a lot easier to manage.
Day 8
Fast head block in without reference.
Now that I'm a bit more comfortable with faces I'll go hardcore with the body anatomy the same way as I did with the head.
I worked a bit more on the legs. For the next body I'll sculpt a skinny one to understand the bones better. It's freakin' hard to find references without stupid filters and all that tumblr stuff u_u
http://www.artmodeltips.com/poses/
http://pinkfineart.com/czech-casting/
https://www.facebook.com/media/set/?set=a.240210506136577.1073741835.147230815434547&type=3
*Warning, n00dz.
JACOB THOMAS Man, thanks a lot for those resources!!! In years of searching references I've never found those
TECTONIC Thanks for the suggestion! But I find him annoying. All his art philosophy, I cant stand listening to him but thanks anyway!
I worked very little today and mainly in 2d. But I managed to start the next body roughly. I'll work hard tomorrow I promise.
Worked on the same body and colored it quickly. The back is fucked up, I can see it. Also the forearms, gotta work harder on the body, man. It's hard but I guess it's like everything else, just practice and references. That keeps me going.
xD it's all dirty omg. thanks make up haha
Throw on some hands, forearms are easier to set up when you have all the anchor points in place.
Jacob, thanks as always. Yes, I was avoiding hands but they helped me.
Day 11
Removed the color and added the full body. A friend of mine who's been learning videogame programming for the past 2 years saw my stuff and asked me if I was interested in making an android game. A tiny project just to see what we can do. So I've been learning stuff today like retopology and some Maya and all that stuff. I think it's an interesting adventure and it might be useful to learn it.
This is the character we'll use. She'll wear boots so I won't work on her feet. I'll go now to photoshop and make a design for her costume and hair.
Progress so far. Gotta figure out how to make her back view more interesting since it's a 3rd person project. Right now I added braids to her hair and also went for a bun in order to show her back, I learnt that from Bayonetta. The hands are still rough, I'm gonna work on those but to be honest they're harder than I thought.
Keeping in mind if this is going to be on a small screen, big shapes and strong silhouette are key, I would consider exaggerating the size of the bow to impact on the silhouette more, though that might look whack as shit.
Looking good man, keep pimpin.
Day 13
I couldn't do much today since I had to learn other softwares and Zbrush crashed a lot u_u And all in all this process is tedious and confusing.
The high poly mesh.
And now I'm retopologizing. Now I understand how hard 3D artists have to work T-T I don't know what I'm doing xD I'll look for some examples of topologies. Not a fun part to be honest.
I've been searching all ove the 3d forums to learn how to properly retopologize but it's going slow, really slow. I thought I could learn it right away but that's not the case. I'll post the end result when it's done. Since I've been watching lots of tutorials and stuff I didn't have the time to actually work so I just did a fast leg study in order to work everyday, even if it's just a bit I won't break the habit.
Not much to post today. I've been learning Maya thanks to some online tutorials, done some painting and I bought Grasseti's anatomy class and it's the best anatomy stuff I've ever watched. And the Ecorche, omg.
So torso study and some legs. Tomorrow I'll focus on hands and feet.
A foot. Hard as hell for me but I think i'm starting to understand its structure. I'll do more tomorrow.
Hand study. Not much to say. I added too much flesh to the back of the fingers but it doesn't hurt my eyes so no big deal. Also I learnt a lot. I can't recommend Rafael Grasseti's anatomy tutorial enough. Tomorrow I'll do a full body.
Upper body pretty much done, not detailed though. Gotta do the face tomorrow and the feet. And I'll pose him and break the symmetry.
Wip
I've been busy today with an illustration but I managed to work on the head and hair.
I splitted the head from the body in order to work better with dynamesh but I havent merged them yet.
Still wip. I still want to add him an underwear, some details and pose him. I hope I can do that tomorrow.
So the body still looks the same. I made it shorter though.
His torso feels a little too small in the waist and his shoulders a bit too big.
Biceps may also be a touch too short. Shoulder flow from clavicle to bicep could use a little pimping too. Missing the little triangular depression and some of the forms created by all the overlapping of muscles in that area.
Day 20
Fixed some of the problems Jacob pointed out. Detailed the hair and the beard and messed around with transpose master.
Still wip.
Dude has serious Zeus vibes.
Day 21
I thought about working more on this character. I want to render it like a real sculpture instead of polypainting it. I don't know how to do it but I'll find the way.
I'll add him more armor. WIP
You can simulate somewhat with wax modifiers/preview in zbrush. If you are going to properly render it I am not sure how you would achieve it.
Day 22
Added details and experimented with some brushes. There are interesting ones. Maybe I could polypaint him too. That's always fun.