Hello again guys, first of all thank you so much for all the criticism given it really helps me in realizing my shortcomings (since I literally couldn't see my mistakes initially). The planar references you provided are great as well, and I actually found a nice female head reference posted elsewhere on the forum:…
I mainly do hard surfaces in maya. The tools i can use are maya, mudbox (new to sculpting), photoshop with texturing and normals plugins. I just dont know if i should pick up zbrush quickly for sculpting high poly or should i mainly depend on "sculpting" in photoshop? Its pretty confusing. This is mainly for games but im…
I made my own custom brushes that I'm using for some time now to quickly sculpt in Zbrush. Mainly for using the Sculptris Pro feature but also for the default sculpting. I made them now available for free here: https://gumroad.com/l/NTPi Those are mostly more clean and flowy Clay Buildup like brushes and really sharp…
Currently doing the Creatuanary challenge thing over on Twitter and I figured why not post here as well. I try to keep these quick/sketch sculpts and I'm aiming for 2 hours but most already got more like 3 hours. I'm using Zbrush and the Sculptris Pro mode, most are done with almost exlusively using my Fast Sculpting…
Another try. Please Note: This is just a quick texture which i crazybumped. Its not sculpted. Nor is there a real scepcular on it. It was just to see what works and what doesnt. Next step would be the sculpt. Now before i start sculpting something similar to that. Whats good what isnt? Or is it a good base as orientation…
So I'm sculpting a model and it's too hard to move it around in edit mode as it's got too many faces now so can't really select a specific part. So for example on the hand the fingers are too close together for me to sculpt properly eg. https://imgur.com/EZcJsDA So how can i separate these fingers, spread them out, so I…
Hello people, in the spirit of upcoming New Year I came to an idea of creating a thread where all of us could post our last 2014 sculpt. I made it this early because I wont be able to sculpt anything until 7th of January. This is my todays sculpt. Its based on concept from this site:…
Hmm, from the game screenshot, it looks like it's a four-sided system of blades: But if you wanted to just make it two-bladed, I think the middle part as you've sculpted it is too thick. (Oh wait, nevermind, I didn't look at his other hand!)
Hello, I´m 3D Enviro student artist and I have problem to decide on my pipeline. Should I use in my portfolio textures of foliage I did sculpt, painted and used albedo to create atlas -> game ready foliage OR Use image of leaf, that was taken by SLR and just skip process to making atlas. The reason I´m asking is, that when…