You can also use the zproject brush to help clean up those small areas. It can be a little tricky when working on the edge so I tend to lower the brush size. I also project through all the subdivision levels not just the last. If you are dynameshing to equalize the quads and make it easier to sculpt turning up the…
Hello there, I'm Jacob, character designer and illustrator. I have 5 years experience working with indie rpg game developers. My work has been featured on 3 successful Kickstarters, 2 digital product launches and published indie comic. I specialize in fantasy concept design and I have worked with companies like: Feather…
Hello! I'm Brokain, creator of Project SCP-173! Project Description: Project SCP-173 is a project based around SCP-173. SCP-173 is a creature that can only move when you're not looking at it. The game is based around SCP-173 escaping its containment, and with all of the people that resided in the building escaped, you're…
Recently finished this as a bit of practice for meeting deadlines, and just finishing a project without noodling too much. I didn't quite meet my first goal, but I did manage to finish this significantly faster than other, similar projects. Also my first actual post here - so hopefully more where this came from!
I have been having a problem with 3DO roughness in an open DDO project matching what is rendered in UE4, Toolbag 3 and 3DO if I import the mesh and maps into it as a new project. I don't know if it is something I am doing wrong in the DDO project. I created it as a UE4 packed (RMA) project and metalness workflow is…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
hello, i have couple of questions and i appreciate any advice you could give me. 1)i am planing to render a project through a render farm since i'm working on a laptop. .i have only 40$(USD) budget and farm prices are so high..what are your thoughts?..i cannot afford to render twice.. 2)how do render farms get my…
Hey! So I have been toying around with the Blueprint system in unreal lately and recently my project just crashed and whenever I try and reopen the project it crashes. So I'm locked outside of my project and I'm not super sure how the structure in Unreal Engine works yet. What would be the best way to get all of those…
Hello, everyone. I know there's no written rule about project organization; each studio and person uses what they find most comfortable or believe is most appropriate. However, some project organization structures tend to be more commonly used than others. I'm wondering what file and folder organizational tree you usually…
@dlver - I agree. Ill probably just do a cave as an entirely new project down the road. @Eric Chadwick good call. I think Ill start messing with that. And I really like that idea about water staining. I was also thinking some caustics up against the walls of the river.