Assuming this has really good pictures and a commercial licence cost something like a day's pay for a senior artist you could make a decent business case if you were building something that needed a load of heavy machinery looking models. Good luck with it
Over the last two months, I was working on this Warhammer 40k Plague Marine bust to become more comfortable with collectible and miniature sculpting. Building all these layers of details and digging deeper into the Warhammer lore was a huge fun. Currently, I'm working on the printable version so stay tuned.
Hello everyone, This was a personal project and I've been intensely studying the human anatomical bust area, and from my previous models I felt this one was a real accomplishment in my studies. I know I still have much much work to do anatomy wise, but I wanted to complete this one all the way through to do a comparison…
Working on my first 3D character project, thought I'd start things off with a bust based on Angel Moonlight's awesome character, Naox (https://www.artstation.com/artwork/J9vbrZ). I plan to handpaint the model once I've retopologised it, here's some screenshots of the polypainted sculpt I have so far in ZBrush. Feedback is…
Actual music/song: https://www.youtube.com/watch?v=UrSMEsvb2oEpretty neat find just yesterday. PARODY link yt: Lyrical verbiage form of music, poetic "musical" post.https://www.youtube.com/watch?v=HqaGJmqzEBo&list=PLs1L2vLy0KqVsaxh-SR19humZDWFukwFiDetails, why this was posted:
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
I think it s actually xgen causing the problem. as a soon as i start sculpting any hair stuff this bug/freeze hapens after about 10 mins if i am just usign maya without xgen there is no issue
I'm doing a Pirate bust for modeling assignment. Reference Low Poly with baked maps. Rendered in Substance Painter with Iray. I plan to rig him and pose him so he is in the pose of the reference. High poly Let me know what you think. Thanks.