Thnaks for the advice, looks like the 4080 it is . I was a bit concerned about the later RTX cards for the reason you mentioned ie overheating. can't afford to buy a fancy brick :) Not sure what GB the 4080 is, would be good to get 24 , though more likely 16
http://news.yahoo.com/s/afp/20050607/lf_...hBHNlYwNzc3JlbA Picking up 1 Japanese girl isn't very hard....I would be impressed if he had one in each hand over his head.
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Have you tried subdividing the model first in Maya/Modo, with smoothing off, then importing that and subdividing with smooth on in Zbrush? That works pretty well for me. Or you could try the method Faf explains in her Vertex tutorial: http://i.imgur.com/Qq8WhqR.jpg
Wordpress is really nice, but i prefer Serendipity has a better skinning engine and a big collection auf plugins and customations that makes live easier. Ohh and before i forget an better spamprotection built in.
Is there a quick way (perhaps a script) to reset the floating window positions for max (and the same for maya). It can be a right pain in the arse faffing around trying to get the material editor to show up again after you unplug a second monitor.
Holy eff! :poly142: I love that scene! This feels more chunky, more OCP and robocop? Might be the pose. The modelling looks crisp, really loving the details so far. Just check the overall shape though first perhaps. Nice work.
Dat AFG. Cool design, what's with the odd shading though? It looks consistently weird. Like a Sub-D model without any subdivision applied, only smooth edges. Just curious as I'm not 100% sure what's going on in from these images.
Thanks rumblesushi. For UVing, I just used a mixture of Blender's default ABF and LSCM algorithms. They're very fast, both for organics, as well as hard surface. The big pain in the ass was all the rigging, but even still that only took about an hour.
you could unwrap it in Blender while keep modeling in Wings3D. Unwrapping in Blender can be smooth considering the otherwise horrible controls in it. It has ABF and LSCM unwrapping methods, so you just need to mark some edges and then have it unwrap it for you.