8 Bit Cinema, there are loads more but i think you get the point :) Princess Mononoke in 8 Bit Cinema [ame] https://www.youtube.com/watch?v=jhkQOj_kkMU[/ame] Spirited Away - 8 Bit Cinema [ame]https://www.youtube.com/watch?v=oGxgDnItjuA[/ame] The Matrix - 8 Bit Cinema [ame] https://www.youtube.com/watch?v=sVGuwEeQKtE[/ame]…
Well I promised that I would make a tutorial showing how I make terrains, I ended up recording over 4 hours of video tutoring at 1080p split in 3 parts. Just wanted to share with the community and I hope it can help some people out there :) Preview : Terrain test : [ame=" https://www.youtube.com/watch?v=K_Gvb01572g"]Cry…
Echo: I'm not saying it has less, I'm saying it's the same, specifically with Unity 5. But specular maps are more flexible than metalness (if you want non 4% values for insulators in the metalness workflow you need to use yet another secondary specular map). Unity's workflow forces you to use a 32 bit image rather than a…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
a slight variation or how you simplify the geometry.... --********************************************************************************** fn make_cube_side tmesh fi f1verts f2verts matid smg =
( setface tmesh fi f1verts; setEdgeVis tmesh fi 1 true; setEdgeVis tmesh fi 2 true; setFaceMatID tmesh fi matid;…
Game Art stream is live! http://www.twitch.tv/dinusty Long day is today! 8:30 to 4pm PST will take a 15 to 20 min break at noonish. for those who dont know i stream Mon 8:30 to 4pm PST Tues 8:30 to 12:30pm PST Wed 8:30 to 12:30pm PST Thur 8:30 to 4pm PST Fri 8:30 to 4pm PST also for progress on what im doing on the stream…
Hello, I have a little script that generate batch renders with a serie of HDRI that are located in a directory. The script gets the first HDRI, does 8 renders by rotating the HDRI every 45 degrees, save the renders and load the next HDRI in the directory. My problem is that this script works on certain scenes, and doesnt…
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
I would recommend doing as Pior suggested. Make a simple box with rounded corners, this will be your high poly. Make a simple box with only 8 vertices, this will be your low poly. Then test your whole baking and rendering pipeline, and work on resolving your problems. The simpler model will make it easier to isolate…
I use headus also and noticed this awhile back. The problem seems to be headus changing the order of the referencing groups when importing/exporting the obj from max to headus. g Box01f 1/1 3/2 4/3 2/4f 5/5 6/6 8/7 7/8f 1/9 2/10 6/11 5/12f 2/13 4/14 8/15 6/16f 4/17 3/18 7/19 8/20f 3/21 1/22 5/23 7/24 g Box02f 4/3 2/4 1/1…