Reminds me a bit of Global Agenda meets Borderlands but looks sexier than both. Doubt ill play it with now im stuck into SC2 though T_T That being said though, Tribes was one of the games i always wanted to get into but couldnt due to being on a 56k at the time... such an awesome teamgame.
Dang... 35 characters! That must have taken like 350,000 man hours! Oh wait... that's 168 years worth of 8-hour business days... That must mean this guy must have a time machine or a Hyperbolic Time Chamber! Imagine the possibilities!
Started off as just a head, but I added a body. I modeled it so I can have something to texture when I get a wacom next week. Crits are appreciated. There are some things that feel 'off' about it, but I have a difficult time pointing them out. 1568 tris.
Looking nice (seat and vehicle). only minor thing, I kinda feel like the big damage on the seat could use a bit of a sharper.defined edge. http://www.alfabb.com/bb/forums/attachments/164-168-1991-1995/159168d1259795368-recaro-seat-damage-ar-164s-recaro-leather-web-.jpg
I'm 5'8, 9stone 8lbs (about 135-140lbs). I'd consider myself skinny. It's weird though, I haven't lived an active life for a while, but I've still maintained my skinny physique and can get a 6-pack when tensing I am only 17 though (18 in Oct)
KMan, you are teh Winnah! I thought about trying that, but thanks for giving me the gumption. All polys set to Smoothing Group 1. The same export/reimport process yields an object with 588 verts instead of 1268. The UV-mapped mesh groups seem to be correct also. Thanks, dudes! /jzero
I am seeking someone who leans towards a graphic novel style/stylized look. This is 2d Art/Illustration. If you have the skills I would love to speak with you. Contact me via Discord VintageWilde#3568 or PM me Thanks to all that have applied. I have chosen an artist. Thanks!
My Sci-Fi crate project as I've promised. I've modelled and rendered it in 3ds Max 2014, 586 tris low poly model. AO baked on diffuse, normal, glosiness and specular map. 512x512. Diffuse (AO baked) AO Normal Gloss Spec Any critique, tips and help much appreciated :)
Some more stuff, hope I improved some! 1024x1024^3 here. Will post maps if requested. Also, there are black lines on the sword.. I think it'd due to Xnormal's filtering... can anyone confirm? 468 tris 227 tris http://img148.imageshack.us/my.php?image=swordlevel2ti7.jpg 484 tris
Looks great! I really like how you made an abandoned environment without making everything completely broken and chaotic, usually these kinds of scenes end up looking more like warzones. Reminds me a lot of this: http://th08.deviantart.net/fs71/PRE/f/2010/068/b/e/YOYOGI_STATION_GENSO_by_tokyogenso.jpg