While in the UVW editor, I'm trying to scale something down and while doing so, it either scales on the X or Y axis instead of it all at once. Back in 3ds max 2010, it would scale it all at once down. How can I have so in 2012 it'll scale it all at once? I've looked before asking as well.
Hi guys it's been a while since i posted a WIP here in polycount. however i return with a new idea i hope to see to bear fruit before GDC. currently i made a blog stating my progress but i will post the images from my blog as well . here is the layout of the entire scene/level that i hope to accomplish: here is what i have…
So I've been lurking for a long period of time and decided to activate my profile here. Funny that I'm doing it via Occupy Wall Street. But you know what? That basically just proves greevar is correct in talking it out through forums. It got me to come on here to talk about this movement and continue to read everyone's…
East, Neox: Thanks! Trying out another, similar pose. There are some seams I need to fix and weighting issues with the rig that need tweaking, so I'll get on those soon. I need to think of some good props for this guy. Maybe a brain in a jar? I also need to get viewport AA working. All these jaggies are really killing the…
It's got to be a bug surely? so.. I've tried the following in both 2017 and 2018 Doing the shaderFX thing - no joy, it completely ignores filtering from texture samplers I tried loading an old HLSL shader I wrote that had filtering disabled for this specific purpose I modified the standard DX11 HLSL shader to disable…
Hey everyone! I just finished up this likeness sculpt of Bob Odenkirk as Saul Goodman / Jimmy McGill from Better Call Saul and Breaking Bad. This was a piece I worked on back in 2016/2017. Looking back on it I wasn't thrilled with the result so a month or so ago I decided to return to the project and try to improve it. You…
Currently I know many people on older versions of autodesk software, I know a couple people that actually prefer 2012 Max specifically to newer versions for stability reasons for specific commonly used tools. (not sure which, as I am a Maya user) Sure new tools are added, some upgraded/updated, but that does not…