A friend of mine is re-designing an old project in the style of 'Barbarella' and pulp sci-fi covers from the 1950's (all scantily clad girls in skin-tight spacesuits with fishbowl-helmets). Anyone seen any good sites for ref pics??
I wonder how many of these companies actually need to have booth presence, it feels like having a booth is just as antiquated as having booth babes - a throw back to 1950's car shows that never disappeared.
Hi. I'm planning on working in the game industry as a 3D Character Artist (it could be AA, AAA or indie, though I'm focusing on stylized characters so maybe AAA is off limits). I'm currently on my way to finishing my first decent-quality character for my portfolio. My current specs are: - Motherboard: ASUS H170I-PRO- CPU:…
I've been working on a wrecked 1950s diner, this is the link to the thread: http://www.polycount.com/forum/showthread.php?t=87438&highlight=50s+diner I'd really appreciate any thoughts on my modelling and textures, individual assets are in the link above, but here's a render of the plan for the overall scene:
congrats! I'll always be anti-house buying. Too much of a hassle and the future is too unpredictable now. Maybe back in the 1950s when you settled down in a town and didn't move because you were unaware about opportunities lay elsewhere, but not now.
Nice read. I like this from the closing paragraph... "Like rock and roll in the 1950s, games have been accepted by the young and largely rejected by the old. Once the young are old, and the old are dead, games will be regarded as just another medium and the debate will have moved on."
Hello friends, I'm a huge fan of Michael's brushes -- the lifetime membership is the best deal in 3D -- and immensely excited about this contest. The environment description immediately called to mind two of my greatest personal inspirations Lebbeus Woods (weirdo architect who never really built anything) and Viktor…
Hi all. I'm new to the forums but I've visited Polycount quite a bit since finding a passion for 3D modeling about 6 months ago when I discovered UDK. although the original Doom started the love of games and game design back when I was a kid :p Anyway, this is my first proper go at modeling a full, complex model, high…
Wow this looks excellent. It's a really believable space. I'm not sure how I feel about the wood panels though. I feel like it gives it a "what we thought 2050 would be like in 1950" feel, which could actually be a good thing depending on what you're going for. Overall excellent work.