Hey man, sorry for the very delayed response. I've been working on some very important that has eaten all my time recently, but a blue screen and a decided rest has given me the time to give you a hand, if it still helps. Substance let's you modify your texture on the fly, with whatever change you want. It does not have…
Q1 - Which Game Engine (of the three) do you feel offers the best visuals? Depends on the artists, game, style, platform, and technical requirements of the project. Q2 - Which Game Engine (of the three) do you feel offers the most reliability? They are all very solid Q3 - Which Game Engine (of the three) do you feel is…
With the upcoming premiere of The Force Awakens, we’re getting pretty excited about Star Wars, and we bet you are too! So we wanted to invite you to our new contest: Model famous Star Wars scenes and compete for cool prizes, like your own Sphero remote-controlled BB-8 droid. The grand prize is an Oculus Rift! Star Wars had…
Cheers all. I've had precious little time to do anything 3d or udk related lately, but this is a really bizarre case. I'm sure my vector reasoning is good.. but it seems the way the actual data is getting handled by the shader and its UDK preprocessor isn't what I'm expecting. Been seeing if I can fuss with this some…
In my experience you are somewhat out of luck with what you want from maya, at least with default materials and the basic renderer. High quality usually just fails like that on consumer ATI cards, and only sorta works on Nvidia consumer cards. Realtime shadowing... I don't think I've ever gotten that working in maya. And…
What I'm referring to is the Maya specific bugs and overall it's integration in Maya. mental ray is a good renderer but it is just not plugged into Maya very well and has never been. Just things like custom Buffers. When adding in custom passes in Maya, render times have massive overhead which would double and sometimes…
Try some Makers Mark, Rick. If you are into sipping. I rarely drink any bourbons or scotches straight. I always add at least a splash of water. My mixers: With blends: Cheap scotch, such as "THE KING OF THE CHEAP SCOTCH, CLAN McGregor" Club Soda, water or sometimes I mix with coke. I know a great big english dude (a…
Hi! I'd like to use UV1 for the alpha map. This is for a past project, I wish to render in Toolbag 4, no urgent matter, just curious. I read through the custom shader page on the toolbag website, but my knowledge and understanding of the shader code is still insufficient to make a working modification. I get the intended…
Hide them or work in solo mode tbh. From the sounds of the rotating/panning lag, I think it's cpu related, 100+ subtools is a fair amout to ask of a low-mid tier cpu, check core use when in ZB and panning, you'll probably find everything maxes out and there isn't going to be much for that size of a project except spliting…
The wall feels blank and disconnected from the rest of the scene and narrative. Is there a mushroom or something coming out of the back of the robot, can't tell what it is exactly. The front arms are a bit too cut off so the pose doesn't read as well as it could, IMO. The camera lens of the robot probably should stand out…