Hi!So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall.What is really the correct workflow you all use…
Hello everyone, its my first post here but glad to finally join this web that has given me so much useful information. I was wondering if there is some way to reduce the amount of polys by removing internal loops without making the normal map behave weird. I have some rocks with diffuse and normal map, and when I remove…
Hi All. I am working on character model for L4D2. My original plan was to use a single 2048 square texture space, so in the end I would have two 2048 textures for - diffuse and normal. However my sculpt in Mudbox is such that if I do that I will lose some nice detail that I like, so I am wondering if its possible/worth…
Hello Polycount Members! My names David and I'm currently a student studying BSC Computer Games Design (2nd Year). This is my first post after being reccomended to this forum by a friend in industry so sorry if this question is asked often or on a sticky in a different thread. Software Using: Autodesk Maya 2012 Autodesk…
Lighting within UDK is one of the topics that seems to pop up time and time again. I'm bringing it up one more time~ While blocking out my environment I came across this odd lighting thing. No light source present within the room -at all-. With the player's torch on, so you can compare. The area is fully walled off,…
Soooo, I recently joined polycount, mainly because when I looked for help/advice/tips on google, I'd often end up here. Since this site has a lot of nice, experienced members willing to help in a constructive way I though I'd join in on the fun...:) I just finished a 3D character for my portfolio, and hopefully it'll help…
Hello Polycounters! I am giving a try at Dota 2 items, working on a set for Shadow Shaman from a concept created by Fudgie Wudgie with the Chinese new Year theme for the Spring 2014 event. This is my first models for Dota 2 so I have some questions. Here's some wip base mesh, still blocking things out and then cleaning up…
Hi everybody, I'm brand new to Polycount, so please be nice :) I've just finished my first year studying 3D Games Art at the University of Hertfordshire, and I wanted to start to branch out and get feedback from a wider range of people, so here I am. I'm currently working on a short game cinematic, hopefully to be made in…
1. I'm not sure I fully understand the question but I'll write some stuff anyway :) . Companies like Pixar and Dreamworks will paint textures to achieve a cartoony look. It used to be much more common to use procedural shaders that are evaluated at render time rather than textures. These saved on memory and disk storage,…