Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Maybe the game industry turned into a zombie while we weren't looking and now it's not the person we once loved. Mercy might be the only option. Maybe (probably) it will be reborn because - like books and movies - it is still needed, it is still important. Sure it probably won't be near quadruple-A budgets (itself a…
I got let go a year ago and have been trying to find a new role since. I've had a couple interviews but nothing has materialized enough to support myself and I've been living off savings. I'm not sure if the reason I'm not getting call backs is my portfolio or if this is just the new normal now. Back in 2022 I was getting…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Is there a member function or function in maxscript to do the same as pressing the button in the Unwrap_UVW modifier panel "Unfold strip from loop"? I have looked over the maxscript help file but can't seem to find the solution. Any assistance with this would be appreciated.
That is the one I was looking at! It's pretty great. I'm definitely feeling more confident knowing that I've been doing it this way as well. It just takes a good chuck of time making all of that additional geo, but I guess as long as you use shortcut keys for connect/looping/swift loops and using mirroring/symmetry it will…
Really solid stuff, heh. Glad to see devsusing UE5 while not falling for Tim Sweendley's marketing slop, and doing things the way they're meant to be done. The art of optimization shouldn't and can't die. Nanite was not invented so everyone could import infinite density meshes and just let the engine handle it, costing all…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
lol welcome to the crowd! My recollection is that ZBrush started out as a totally different software, and built by one guy. He had this idea of pixels all having depth info, so the early artwork was all these colored-displacement-looking things. Then he added the ability to load meshes, rotate/scale them, and stamp them…
Stormseeker Games is seeking an experienced 3D Hard Surface Weapon Modeler to create weapons for our in-development turn-based tactical sci-fi game. We are looking for someone who enjoys creating believable, military-inspired sci-fi weapons rather than highly stylized or fantasy designs. Please have experience with: *…