Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…
This is my first time dealing with normals and generally, this is my first realistic-looking model. I sculpted in Zbrush, retopo'd, and got normals in xNormal. I bring the low-poly into Maya and apply the texture from the polypaint that xNormal made and it looks like this: Notice there's a lot of odd blackness. I applied a…
i know its kind of random to ask some one to Mentor you but With the Industry Been so Broad With so many specializations i find it really hard to Get the answers i am looking for from my teachers and or Google searching where i have to Sift through 7 different ways of doing something that hardly relates to what i want to…
Hello, I'm a 2D/Concept Artist based in London/UK. I also draw comics. I'm looking for new opportunities/collaborations. Please have a look at my portfolio at: https://www.artstation.com/mbedkowski https://www.instagram.com/michalbedkowski/?hl=en Please contact me directly if interested at: michal.bedkowski.art@gmail.com I…
Hello everyone I am trying to replicate a specific look from a game called mirror's edge (DLC). I make a scene in unity using simple shapes like blocks. it looks very simple but at the same time elegant and beautiful. here is a tutorial that put me on to a really good start:…
Hi, I bumped into an interesting issue yesterday, and I've spent most of today trying to look for a solution, but I can't seem to fix it. I accidentally dragged and dropped a position map from the shelf onto my model, and it seems that the map was applied to it. Now the model looks all colorful and washed out inside SP:…
Hello, I am looking to bring on a pixel artist for a mobile game, the game is my clients 'Rap music video' the concept has not been decided upon but I know how they want the design to look. currently we are targeting IOS and Android made in Unity (If you have unity experience it's a plus) The contract will pay out in…
@Eric Chadwick Fair point, currently the collision has not affected the monster moving through doors with the exception of the capsule collider being too tall. So I make it technically crouch by halving the capsule collider when a low ceiling is detected, along with an additive animation that makes the monster bend down…
Hi there, long story short I've built a trim sheet, and I'll direct your attention specifically to the brick strip and the ornate wood strip below that. These are the most noticeable strips where the problem explained below occurs, although the problem actually does appear to be happening all over the entire trim sheet.…
Hello, My goal for this was to create a low poly model game-ready asset. I have in total 4 408 tris in this model. Could I get feedback on my topology? Does this look of the texture looks good? What else could I do to make this project look better? Is 4k tris low enough? Overall what do I have to work on to improve?