✨Honestly, seeing people use Smart Viewer Pro in their workflow is amazing. Thanks for the support! Just a quick heads-up: 🚀the 50% off deal is gone in 4 days, so don't wait too long if you're interested.
Hello fellow Polycounters! Here's a little making of for a knife that can't cut an apple, but is definitely great for stabbing and crushing heads. Best to be used in a zombie apocalypse scenario. Before I started, I was digging up a bit about history and the usage of knives in wars. I found out that tri-edge trench knives…
Hi, everyone! I've decided to start a new topic to share my progress on a personal project I'm currently working on. The turret was my old test task back in 2019. Unfortunately, it wasn’t successful, and I was quite frustrated that I didn't even get a single line of feedback on it. But time has passed, I looked at it again…
Didn't read through all the posts, however I do like your high poly sculpts. I think you need to put a lot more time into your texture work. Take the troll for example, the HP model is very well done. I'm no master at anatomy and nor did I stare at it for long but it look good and it looked convincing. I feel the low poly…
Im no character artist and I'm still uncertain if your for real this time or whether your going to have a tantrum and tell me that the conversation is over but here is my last attempt to help you dude. I'm guessing that is supposed to be Dudley from ssf4/thrid strike? Just take a step back and look at what your doing, try…
4 years ago, I started working at a company called A2M. The artists that were working on a 'WET' were very typical 9-5 workers, who left when they had to, and did everything they could efficiently to simply get things done. (I did not work on that team) Their management took note of the time estimates, scheduling, design…
A picture isn't a picture until its framed... Hair is that frame. It's really hard to make bald chicks look feminine. When you hide the hair on a lot of female characters they man-up. Before you get into painting make up, also knock in some rough hair, even a decently shaped temp hair helmet will work. Also what doesn't…
Is there such a thing as 'the perfect bake' when it comes to assets with cylindars? I've been modeling a hanging light fixture, which is all cylindars, and needs to be LP baked. I use Maya to Marmoset (For Bake) to Substance (For Paint) to Unreal Engine. I get things like wobbly lines, gradients, and non-perfect circles in…
Hey guys. This is a "next gen" model i've made for class and just recently finished. Its Akiyuki from the anime series Bounen no Xamdou or Xamd of Lost memories. Its Akiyuki in his xamd form. Here's a screen of the character. The base mesh was something that took me quite a while since the character is very stylized. Some…